Team Multiplayer Balancing in Verse
In multiplayer games, teams of players compete or collaborate to accomplish some objective. The number of players on each team can have radical effects on gameplay, and many developers choose particular ratios of players to create enjoyable experiences.
Team balancing splits players into teams following a designed ratio. Most multiplayer games balance teams evenly so no one team has an advantage. Some games intentionally create imbalanced scenarios, such as pitting four players against one overpowered player. Regardless of the setup, team balance is critical for creating interesting experiences for multiple teams of players.
By completing this guide, you’ll learn how to dynamically balance teams of players at runtime, and whenever a new player joins the game. The complete script is included at the end of this guide for reference.
Verse Language Features Used
- array: This device uses arrays to store a reference to each team.
- option: This device uses options to determine if there is a team with fewer players than the team a player is currently on.
- for: With the for expression, you can iterate over the arrays the device uses.
- if: The if expression is used to check whether players should move to a new team based on team sizes.
- failure: Failure contexts are used to access arrays and to control the flow of the program.
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