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Triad Infiltration Part One: Level Setup

This example uses the following devices:

  • 24 x Player Spawner devices: These devices define where the player spawns at the start of the game.
  • 3 x Team Settings & Inventory devices: These automatically grant players items when spawning, control the number of respawns each team has, and define the names and colors of each team.
  • 3 x Teleporter devices: These teleport each player to their spawn after team balancing finishes.
  • 3 x Item Granter devices: These automatically grant players the appropriate weapon for their team when they spawn.
  • 2 x Capture Item Spawner devices: These are the two objectives the Defenders need to defend from the Infiltrators and Attackers
  • 2 x Capture Area devices: These are the areas where Infiltrators and Attackers can capture their objectives.
  • 3 x HUD Message devices: These notify players when the game begins what their objective is based on what team they're on.
  • 1 x HUD Controller device: This device changes the HUD to only contain elements relevant to this gamemode.
  • 2 x Score Manager devices: These award players score whenever they capture an objective.
  • 5 x Barrier devices: These prevent enemy teams from entering team spawn areas.
  • 3 x Billboard devices: These are permanent ways for players to check what their objective is at a glance.
  • 2 x Map Indicator devices: These track the location of objectives on each player's map.
  • Props to create an area for your players to compete in.

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Last updated 2026-02-11T09:20:32.953205+00:00

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