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IsAlmostZero Function

Succeeds when each component of V is within AbsoluteTolerance of 0.0.

Verse using statement using { /UnrealEngine.com/Temporary/SpatialMath }

(V:vector2).IsAlmostZero<public>(AbsoluteTolerance:float)<computes><decides>:void

Parameters

IsAlmostZero takes the following parameters:

Name Type Description
V vector2
AbsoluteTolerance float

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with IsAlmostZero in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

Effect Meaning
computes This effect requires that the function has no side effects, and is not guaranteed to complete. There’s an unchecked requirement that the function, when provided with the same arguments, produces the same result. Any function that doesn’t have the native specifier that would otherwise have the converges effect is a good example of using the computes effect.
decides Indicates that the function can fail, and that calling this function is a failable expression. Function definitions with the decides effect must also have the transacts effect, which means the actions performed by this function can be rolled back (as if the actions were never performed), if there’s a failure anywhere in the function.
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Source

Epic Games documentation

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Last updated 2026-05-14T08:53:20.972709+00:00

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