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UnrotateBy Extension

Makes a rotation by composing the inverse of RotationToRemove from InitialRotation. such that InitialRotation = RotateBy(UnrotateBy(InitialRotation, RotationToRemove), RotationToRemove). This is equivalent to RotateBy(InitialRotation, InvertRotation(RotationToRemove))

Verse using statement using { /UnrealEngine.com/Temporary/SpatialMath }

(InitialRotation:rotation).UnrotateBy<public><native>(RotationToRemove:rotation)<transacts>:rotation

Parameters

UnrotateBy takes the following parameters:

Name Type Description
InitialRotation rotation
RotationToRemove rotation

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with UnrotateBy in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

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Last updated 2026-02-11T12:19:37.485784+00:00

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