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Rotation GetLocalForward Function

Makes a unit vector3 pointing in the local space forward direction in world space coordinates. This is equivalent to: RotateVector(Rotation, vector3{X:=1.0, Y:=0.0, Z:=0.0}).

Verse using statement using { /UnrealEngine.com/Temporary/SpatialMath }

(Rotation:rotation).GetLocalForward<public>()<transacts>:vector3

Parameters

GetLocalForward takes the following parameters:

Name Type Description
Rotation rotation

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with GetLocalForward in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

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Last updated 2026-05-14T08:57:36.582362+00:00

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