UI Module
Module import path: /UnrealEngine.com/Temporary/UI
Classes and Structs
| Name | Description |
|---|---|
player_ui |
The main interface for adding and removing widgets to a player's UI. |
widget |
Base class for all UI elements drawn on the player's screen. |
player_ui_slot |
widget creation configuration options. |
widget_message |
Parameters for events signalled by a widget. |
anchors |
The anchors of a widget determine its the position and sizing relative to its parent. anchors range from (0.0, 0.0) (left, top) to (1.0, 1.0) (right, bottom). |
margin |
Specifies the gap outside each edge separating a widget from its neighbors. Distance is measured in units where 1.0 unit is the width of a pixel at 1080p resolution. |
button |
Button is a container of a single child widget slot and fires the OnClick event when the button is clicked. |
button_slot |
Slot for button widget. |
canvas |
Canvas is a container widget that allows for arbitrary positioning of widgets in the canvas' slots. |
canvas_slot |
Slot for a canvas widget. |
color_block |
A solid color widget. |
texture_block |
A widget to display a texture. |
material_block |
A widget to display a material. |
overlay |
Overlay is a container consisting of widgets stacked on top of each other. |
overlay_slot |
Slot for an overlay widget |
stack_box |
Stack box is a container of a list of widgets stacked either vertically or horizontally. |
stack_box_slot |
Slot for a stack_box widget |
text_base |
Base widget for text widget. |
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