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Devices 634
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  • Concurrency4
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Verse Language 258
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  • Game Modes4
  • Reference4
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  • UI & HUD4
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  • Failure & Options3
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  • Animation1
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Materials/VFX 154
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  • UI & HUD18
  • Devices17
  • VFX & Particles17
  • Game Modes8
  • Props & Meshes8
  • Items & Inventory7
  • Scoring & Objectives7
  • Arrays & Maps5
  • Functions4
  • Animation3
  • Cinematics3
  • Classes & Interfaces3
  • Control Flow3
  • Events3
  • Modules & Structure3
  • Reference3
  • Round Flow3
  • Spawning3
  • Getting Started2
  • Scene Graph2
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General 153
  • Devices22
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  • Classes & Interfaces10
  • Variables & Mutability8
  • Round Flow6
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  • Functions5
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  • Game Modes4
  • Getting Started4
  • Props & Meshes4
  • Control Flow3
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  • Other2
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Building & Props 131
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  • Building5
  • Functions5
  • VFX & Particles5
  • Animation4
  • Structs & Enums4
  • Control Flow3
  • Game Modes3
  • Items & Inventory3
  • Round Flow3
  • Scene Graph3
  • Arrays & Maps2
  • Concurrency2
  • Reference2
  • Modules & Structure1
  • Other1
  • Tutorials1
Player 131
  • Player Management21
  • Teams & Classes16
  • Classes & Interfaces12
  • Devices11
  • Events8
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  • Persistence7
  • Triggers & Logic6
  • Arrays & Maps5
  • Functions5
  • Items & Inventory4
  • Round Flow4
  • Getting Started3
  • Modules & Structure3
  • Concurrency2
  • Control Flow2
  • Debugging2
  • Props & Meshes2
  • Scoring & Objectives2
  • Spawning2
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  • Physics1
  • Reference1
  • UI & HUD1
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  • Weapons1
NPCs & AI 76
  • NPCs & AI34
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  • Audio2
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  • Devices1
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  • Getting Started1
  • Reference1
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Spawning 73
  • Spawning32
  • Events7
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  • Scene Graph3
  • Devices2
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  • Control Flow1
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  • Reference1
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  • Scoring & Objectives1
  • UI & HUD1
Cinematics 71
  • Cameras18
  • Cinematics15
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  • Audio5
  • Animation4
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  • Functions2
  • UI & HUD2
  • Classes & Interfaces1
  • Concurrency1
  • Control Flow1
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UI 57
  • UI & HUD35
  • Devices5
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  • Classes & Interfaces3
  • Round Flow2
  • Scene Graph2
  • Arrays & Maps1
  • Building1
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  • Templates1
  • Triggers & Logic1
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Scene Graph 41
  • Scene Graph10
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  • Classes & Interfaces3
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  • Reference2
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  • Arrays & Maps1
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  • Triggers & Logic1
  • UI & HUD1
  • VFX & Particles1
Tutorials 38
  • Game Modes5
  • Triggers & Logic5
  • Classes & Interfaces4
  • Devices3
  • Events3
  • Props & Meshes3
  • Building2
  • Items & Inventory2
  • Scoring & Objectives2
  • Animation1
  • Arrays & Maps1
  • Cameras1
  • Concurrency1
  • Physics1
  • Player Management1
  • Round Flow1
  • Structs & Enums1
  • Templates1
Vehicles 38
  • Spawning11
  • Devices7
  • Vehicles7
  • Props & Meshes4
  • Game Modes2
  • Items & Inventory2
  • Failure & Options1
  • Reference1
  • Teams & Classes1
  • Triggers & Logic1
  • Tutorials1
Weapons 30
  • Devices6
  • Game Modes6
  • Weapons4
  • Items & Inventory3
  • Scoring & Objectives3
  • Spawning2
  • Teams & Classes2
  • Best Practices1
  • Classes & Interfaces1
  • Functions1
  • Triggers & Logic1
Items 28
  • Items & Inventory23
  • Devices2
  • Triggers & Logic2
  • Spawning1
Animation 19
  • Animation9
  • Variables & Mutability4
  • Building1
  • Devices1
  • Props & Meshes1
  • Reference1
  • Scene Graph1
  • Syntax & Types1
Assets 19
  • Modules & Structure5
  • Arrays & Maps2
  • Functions2
  • Reference2
  • Scene Graph2
  • Best Practices1
  • Devices1
  • Events1
  • Failure & Options1
  • Physics1
  • Variables & Mutability1
Release Notes 17
  • Classes & Interfaces5
  • Modules & Structure3
  • Concurrency2
  • Control Flow2
  • Variables & Mutability2
  • Debugging1
  • Devices1
  • Items & Inventory1
Input & Controls 16
  • Functions3
  • Control Flow2
  • Syntax & Types2
  • UI & HUD2
  • Arrays & Maps1
  • Cinematics1
  • Debugging1
  • Devices1
  • Events1
  • Items & Inventory1
  • Tutorials1
Publishing 8
  • Control Flow5
  • Arrays & Maps1
  • Devices1
  • Syntax & Types1
Audio 7
  • Audio5
  • Devices1
  • UI & HUD1
Landscape 7
  • Other4
  • VFX & Particles2
  • Scene Graph1
Persistence 7
  • Persistence2
  • Structs & Enums2
  • Items & Inventory1
  • Publishing & Islands1
  • Variables & Mutability1
Physics 5
  • Syntax & Types2
  • Classes & Interfaces1
  • Devices1
  • Reference1
Creator Economy 3
  • Modules & Structure1
  • Other1
  • Publishing & Islands1
Discovery 3
  • Devices1
  • NPCs & AI1
  • Structs & Enums1
Editor & Project 3
  • Best Practices1
  • Other1
  • Props & Meshes1

Rotate Object Around Axis

  • PreviewMaterial

    Base Color

    Metallic

    Specular

    Roughness

    Anisotropy

    Emissive Color

    Opacity

    Opacity Mask

    Normal

    Tangent

    World Position Offset

    Subsurface Color

    Custom Data 0

    Custom Data 1

    Ambient Occlusion

    Refraction (Disabled)

    Customized UV0

    Customized UV1

    Customized UV2

    Customized UV3

    Customized UV4

    Customized UV5

    Customized UV6

    Customized UV7

    Pixel Depth Offset

    Shading Model

    Surface Thickness

    Front Material

    Displacement

    Material Attributes

    Multiply

    A

    B

    ScalarParameter

    Default Value

    ScalarParameter

    Default Value

    MaterialFunction

    Base Normal (V3)

    Additional Normal (V3)

    Result

    Add

    A

    B

    VectorParameter

    Default Value

    RotateAboutAxis

    Normalized Rotation Axis

    Rotation Angle

    Pivot Point

    Position

    Period

    Time

    WorldPosition

    Shader Offsets

    XYZ

    XY

    Z

    0.0,0.0,1.0

    Constant

    Multiply

    A

    B

    ScalarParameter

    Default Value

    Multiply

    A

    B

    0.0,0.0,1.0

    Constant

    Sine

    Period

    Add

    A

    B

    Multiply

    A

    B

    ScalarParameter

    Default Value

    Multiply

    A

    B

    ScalarParameter

    Default Value

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    Last updated Jun 23, 2026
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