Wanted Level Script
<## DESCRIPTION ## =================##
##WANTED LEVEL##
By: GitHub.com/Cubed | Twitter: @itsUnreleased
Version: 1.0
Published: 12.14.2022
Revised On: 12.14.2022
----
With inspiration from:
AxelCapek
Ray Benefield
----
## DESCRIPTION ## ==================##>
using { /Fortnite.com/Devices }
using { /Fortnite.com/UI }
using { /Verse.org/Native }
using { /Verse.org/Simulation}
using { /EpicGames.com/Temporary/Diagnostics }
using { /EpicGames.com/Temporary/UI}
using { /EpicGames.com/Temporary/SpatialMath }
wanted_level_device := class(creative_device):
#Editable properties in Verse Device.
#This is used to play music when wanted level sequence begins.
@editable
AudioPlayer:audio_player_device = audio_player_device{}
#This is used to track the score and would be implemented so that when an enemy is eliminated, it increases wanted level.
@editable
Tracking:tracker_device = tracker_device{}
@editable
#I don't remember why I implemented this. I'm still learning Creative mode devices.
CheckingKill:team_settings_and_inventory_device = team_settings_and_inventory_device{}
#Proof of concept. Use button to show increase in wanted level. Once multiplayer for UEFN is implemented, we can use tracker.
@editable
Button:button_device = button_device{}
#Not yet implemented.
@editable
var maxWantedLevel : int = 5
#This is for debugging purposes. Increase to activate wanted sequence on level start.
@editable
var numKills : int = 0
#Not yet implemented. Set how many kills to be eligible for level wanted.
@editable
var lvlOneKillEligible : int = 0
#Not yet implemented. Set how many kills to be eligible for level wanted.
@editable
var lvlTwoKillEligible : int = 0
#Not yet implemented. Set how many kills to be eligible for level wanted.
@editable
var lvlThreeKillEligible : int = 0
#Not yet implemented. Set how many kills to be eligible for level wanted.
@editable
var lvlFourKillEligible : int = 0
#Not yet implemented. Set how many kills to be eligible for level wanted.
@editable
var lvlFullKillEligible : int = 0
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