Devices

Triggers, traps, switches, timers, volumes and zones.

634 pages 38 subcategories

Pick a subcategory in Devices, or browse all 634 pages.

Devices

171
  • Accolade Award Device Configuration
  • Accolade Awarding Logic
  • Accolades Device Preset Configuration
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Triggers & Logic

118
  • Async Bomb Countdown
  • Attribute Evaluator Access Control
  • Auto Respawn Target Loop
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UI & HUD

40
  • Beacon State Manager Script
  • Client Revenge Tracker HUD Device
  • Countdown Timer UI Canvas Setup
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Audio

39
  • Ambient Sound Loop Controller
  • Audio Cue On Zone Entry
  • Audio Mix Switching Trigger
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Items & Inventory

29
  • Auto-Healing Trigger Zone
  • Automated Builder Hotbar Item Giver
  • Basic Random Item Granter
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Events

27
  • Boss Defeat Event Publisher
  • Button Interaction Event Listener
  • Button Interaction Event Subscription
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Scoring & Objectives

25
  • Automated Turret Score Manager
  • Basic Fishing Score Tracker
  • Collectible Pickup Score Logger
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Spawning

19
  • Arena Setup And Team Initialization
  • Bouncer Deploy Gadget Class
  • Conditional NPC Crowd Spawner
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Classes & Interfaces

18
  • Arena Boundary Device Class
  • Base Hero Device Class
  • Base Zone Class Definition
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Game Modes

17
  • Advanced Storm Phase Manager
  • Box Fight Barrier Manager
  • Deathrun Level Manager
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Props & Meshes

14
  • Chasing Weapon Prop Mover
  • Dispose Random Props on Trigger Event
  • Distance Based Object Culling
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Variables & Mutability

12
  • Editable Disappear Delay Config
  • Editable Float Field Definition
  • Editable Platform Timing Variable
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Player Management

11
  • Attaching Damage Zone to Player
  • Attaching Mutator Zone To A Player
  • Button Triggered Roll Call
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Modules & Structure

10
  • Big Number Scientific Notation Module
  • Big Numbers Module and Demo Device
  • Core Module Imports
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Round Flow

8
  • Game Initialization Logic
  • Manages Course Game State And Timers
  • Match Ending Logic
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Animation

6
  • Animated Mesh Controller Class
  • Animation Controller Device
  • Boss NPC Animation Syncer
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Concurrency

6
  • Async Event Driven State Machine
  • Awaitable Utilities
  • Concurrent Sliding Door
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Functions

6
  • Check Win Score Function
  • Item Grant Method Definition
  • Random Element Selection Function
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Getting Started

6
  • Basic Device Patching And Event Binding
  • Day And Night Cycle Checker
  • Fishing Island Device Setup
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Teams & Classes

6
  • Agent Team Manager
  • Change To Team Device
  • Hero Class Device Initialization
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NPCs & AI

5
  • Custom Fiend Device
  • Guard Leash Management Class
  • NPC Emote Sync Controller
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Tutorials

5
  • Checkpoint Placement Guide
  • Demonstrates Device Binding And State Management
  • Rocket Racing Manager Setup Guide
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VFX & Particles

5
  • Altar Proximity Glow Controller
  • Pulsing Light Intensity Controller
  • Random VFX Color Changer Device
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Arrays & Maps

4
  • Check If Map Value Exists
  • Demonstrating Array Operations
  • Generic List
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Cameras

4
  • Camera Angle Controller
  • Third Person Control Manager
  • Third Person Controls Device Example
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Debugging

4
  • Debug Drawing Distance Config
  • Debug Log Window
  • Performance Task Timer Device
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Control Flow

3
  • Basic Count Up Timer
  • Dynamic Treasure Hunt Clue System
  • Failable If-Else Logic Pattern
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Cinematics

2
  • Cinematic Director Control Device
  • Cinematic Sword Camera Frame
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Other

2
  • Race Start Position Layout Guide
  • Real-Time API Beta
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Persistence

2
  • Checkpoint Save Manager
  • Race Checkpoint Save System
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Scene Graph

2
  • Tagged Entity Scanner
  • Transform Position Handler
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Structs & Enums

2
  • Device Grouping Struct With Event Handler
  • Struct-Based Class Selector
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Building

1
  • Procedural Castle Builder
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Physics

1
  • Physics Tree Fall Trap Script
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Publishing & Islands

1
  • Cross Island Portal Setup
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Syntax & Types

1
  • Subtyping Covariance And Contravariance
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Vehicles

1
  • Zipline Creation Function
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Weapons

1
  • Double Pump Verse Device
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