🎛️
Devices
Triggers, traps, switches, timers, volumes and zones.
634 pages
634 pages.
634 shown
- Accolade Award Device Configuration
- Accolade Awarding Logic
- Accolades Device Preset
- Active Track Switching Device
- Advanced Storm Phase Manager
- Agent Team Manager
- AI Guard Patrol Leash Device
- Air Vent Fan Controller Class
- Altar Proximity Glow Controller
- Ambient Sound Loop Controller
- Analytics Damage Event Handler
- Analytics Device Event Handler
- Animated Mesh Controller Class
- Animation Controller Device
- Arena Boundary Device Class
- Arena Controller Device Declaration
- Arena Setup And Team Initialization
- Async Bomb Countdown
- Async Event Driven State Machine
- Attaching Damage Zone to Player
- Attaching Mutator Zones To Players
- Attribute Evaluator Access Control
- Audio Cue On Zone Entry
- Audio Mix Switching Trigger
- Audio Mixer Toggle Device
- Audio Trigger Device
- Audio Trigger Handler
- Auto Reload Device
- Auto Respawn Target Loop
- Auto-Healing Trigger Zone
- Automated Builder Hotbar Item Giver
- Automated Loot Dispenser Device
- Automated Music Sequencer Controller
- Automated Re-locking Door Trap
- Automated Trigger Explosion System
- Automated Turret Score Manager
- Automatic Proximity Door
- Awaitable Utilities
- Barrier Trigger With Time Limit
- Base Creative Device Class Declaration
- Base Hero Device Class
- Base Zone Class Definition
- Base Zone Class Definition
- Basic Billboard Text Setter Dynamic
- Basic Count Up Timer Using Nested Ifs
- Basic Device Patching And Event Binding
- Basic Fishing Score Tracker
- Basic Random Item Granter With Buttons
- Basic Verse Device Class
- Beacon State Manager Script
- Beatbox Music Controller
- Big Number Scientific Notation Module
- Big Numbers Verse Module
- Billboard Text Updater
- Binds Trigger Device To Multiple Effects
- Blinking Panic Timer Loop
- Boss Defeat Event Publisher
- Boss Health Decrement Handler
- Boss NPC Animation Syncer
- Boulder Manager Device
- Bouncer Deploy Gadget Class
- Box Color Change Device
- Box Fight Barrier Manager
- Box Fight Barrier Manager
- Build Reset Button Logic
- Build Reset Devices Collection
- Button Combo Lock Puzzle
- Button Device Shop Interaction
- Button Interaction Event Listener
- Button Interaction Event Subscription
- Button Interaction Event Subscription
- Button Press Event Subscription
- Button Prop Ping Controller
- Button To Prop Manipulator Controller
- Button Toggled Fire Zone
- Button Triggered Color Changer
- Button Triggered Crafting Station
- Button Triggered Day Cycle Changer
- Button Triggered Item Grant
- Button Triggered Roll Call
- Camera Angle Controller
- Campfire Healing Controller
- Campfire Light Controller
- Campfire Puzzle Trigger Script
- Candy Zone Trigger Reward System
- Canyon Echo Coordinator
- Cave Campfire Activator
- Central Game Coordinator Device
- Chained Trigger Glow Device
- Chair Device Interaction Logic
- Change To Team Device
- Channel Device Event Router
- Chaos Platform Device
- Chaotic Storm Controller Class
- Chasing Weapon Prop Mover
- Check Map Value Doesn't Exist
- Check Win Score Function
- Checkpoint Placement Guide
- Checkpoint Reached Listener
- Checkpoint Save Manager
- Cinematic Director Control Device
- Cinematic Sword Camera Frame
- Client Revenge Tracker HUD Device
- Collectible Door Activation System
- Collectible Pickup Score Logger
- Collectible Reward Distributor
- Collectible Score Tracker
- Compass Device
- Concurrent Sliding Door
- Concurrent Target Prize Logic
- Conditional Capture Zone Handler
- Conditional Crafting Device Handler
- Conditional Inventory Loot
- Conditional NPC Crowd Spawner
- Conditional Smart Lock System
- Conditional Trigger Based Health Healer
- Configurable Platform Device
- Contact Damage Elimination Device
- Contact Damage Elimination Device
- Continuous Health Mist Device
- Continuous Prop Rotation Loop
- Continuous Trigger Sound Loop
- Controlling NPC Audio Barks
- Controlling Patchwork Music Devices
- Conversation Triggered Trap System
- Cool Zone Heat Reduction Logic
- Core Module Imports
- Countdown Timer Class Definition
- Countdown Timer Creative Device
- Countdown Timer UI Canvas Setup
- Countdown Timer UI Structure
- Crafting Station Device Class
- Crafting Station Implementation
- Crafting Station System
- Crash Pad Initialization Script
- Creative Device Class For Interactive Widgets
- Creative Trap State Controller
- Creature Spawner Cloth Event Monitor
- Cross Island Portal Setup
- Custom AFK Device
- Custom Boss Defeat Event
- Custom Crafting Pad Class
- Custom Device Binding And Initialization
- Custom Device Event Declaration
- Custom Device Initialization Class
- Custom Dodge Mechanic
- Custom Fiend Device Guide
- Custom HUD Message Widget With Timer
- Custom Player Counter With Hud Display
- Custom Player Movement Config
- Custom Portable Item Dispenser Device
- Custom Prop Mover Speed Controller
- Custom Race Manager Device Blueprint
- Custom RNG Device
- Custom Roast Message Device
- Custom Round End Event Emitter
- Custom Score Tracking Device Class
- Custom Tags And Game Coordinator
- Custom Trap Device Class Definition
- Custom Verse Device Blueprint
- Customizable Siphon Device
- Cyclic State Button Widget
- Damage Volume Trap Script
- Day And Night Cycle Checker
- DBNO Revive And Infection Device
- DBNO Revive Infect Device
- Deathrun Level Manager
- Debug Drawing Distance Config
- Debug Log Window
- Defines Custom Trap Device With Launch And Grant
- Delayed Interaction Component
- Delayed Movement Modulator Controller
- Demonstrates Device Binding And State Management
- Demonstrating Array Operations
- Device Event Sequencer
- Device Event Subscription Setup
- Device Grouping Struct With Event Handler
- Device Timing Loop With Sleep
- Device Trigger Event Subscription
- Device Trigger Item Handler
- Device Wired Platform Controller
- Device-Managed Crafting Station
- Dialog Choice Event Handler
- Dialog Response Logic Handler
- Disables Loot Spawner On Begin
- Disappearing Platform Device Class
- Disappearing Platform Device Class
- Disappearing Platform Manager
- Disappearing Trick Floor
- Dispose Props From Trigger Array
- Distance Based Object Culling
- Distorted Drum Audio Sequencer
- Dnb State Item Striper
- Double Damage With Button
- Double Pump Inventory Manager
- Double Pump Verse Device
- Downed Agent Item Remover
- Dual Team Score Tracker
- Dynamic Combat Music Switch
- Dynamic Elimination Kill Tracker
- Dynamic Evaluator Device Binding
- Dynamic Filter Manager
- Dynamic Holoscreen Configurator
- Dynamic Layer Prop Toggler
- Dynamic Level Loading Device
- Dynamic Map Controller Configurator
- Dynamic Player Teleporter Device
- Dynamic Prefab Spawner
- Dynamic Shop Ledger
- Dynamic Timer System
- Dynamic Treasure Hunt Clue System
- Dynamic Triggered Lighting Script
- Dynamic User Interface Manager
- Dynamic Verse UI Grid Generator
- Editable Button Device Reference
- Editable Creative Device
- Editable Device Property Definitions
- Editable Disappear Delay Config
- Editable Float Field Definition
- Editable Platform Timing Variable
- Editable Player Spawner Array
- Editable Revenge Trap Device
- Editable Score Button Device
- Editable Storm Device Binding
- Editable Trigger Device Property
- Egg Collection Game Loop
- Elimination Based Loot System
- Elimination Tracker Script Template
- Elimination Trigger Controller
- End Game Device Reference
- Ensuring OnBegin Event Execution Order
- Entitlement Metadata Configuration
- Event Driven Item Granting
- Event Listening Utilities
- Event Subscription Trap Logic
- Example Configuration Device
- Explosive Trap Sequence
- Failable If-Else Logic Pattern
- First Custom Creative Device
- Fishing Island Device Setup
- Fishing Tycoon Score Manager
- Floor Is Lava Timer
- Force Sit On Chairs Device
- Formatted Clock Display
- Fuel Powered Trap Script
- Fully Customizable UI Button Verse Device
- Game Coordinator And Zone Tags
- Game Initialization Logic
- Game State Device Architecture
- Game Timer Event Handler
- Generic List
- Gift Harvesting Event Handler
- Glass Cannon Damage Power-Up
- Global Player Music Loop System
- Glowing Beacon Device
- Glowing Prop Toggle Script
- Grant Experience On Tagged Coins
- Grid Math
- Grid Score Booster Initialization
- Guard Leash Management Class
- Healing Apple Item Spawner
- Healing Cactus Cooldown Configurator
- Healing Item Spawner Class
- Health and Shield Manager
- Health Modifier Device Pack
- Health Shield Modifier Device
- Height Meter For Only Up Maps
- Heist Audio Manager
- Hero Class Device Initialization
- Hero Movement Controller
- Hide Seek Prop Handler
- Hide Seek Timer And Trigger System
- Hiding Prop Controller Device
- Hiding Prop Gallery Device Controller
- Hover Platform Color Setter
- HUD Message Device
- HUD Message Timer Controller
- HUD Welcome Message Trigger
- Icon Changer Device for Existing Items
- Infinite Game Loop Structure
- Infinite Slap Item Respawn Handler
- Initialize Custom Sentry Device
- Initializes And Starts Round Timer
- Input Trigger Event Handler
- Input Trigger Event Subscription Example
- Instant Trigger Volume Handler
- Instrument Player Device Example
- Instrument Player Toggle Device
- Instrument Switcher
- Interactive Button Item Spawner
- Interactive Chair Controller
- Interactive Configurable XP Grantor
- Interactive Crafting Station
- Interactive Door Device Controller
- Interactive Door Toggle Script
- Interactive Game Reset Button
- Interactive Light Switch
- Interactive Prop Toggle
- Interactive Score Counter
- Interactive Toggle Lantern Device
- Interactive Volume Toggle Controller
- Inventory Check Trap Device
- Inventory-Validated Crafting Button
- Island Memory Monitoring Device
- Island Settings Configuration
- Island Setup Initialization
- Island Welcome Sign Activator
- Item Crafting System Script
- Item Dispenser Trigger Device
- Item Grant Method Definition
- Item Respawn Script
- Item Shop Device
- Jump Scare Audio Trigger
- Keycard Door Pickup Opener
- Killstreak Audio Trigger Device
- Killstreaks
- Launch Trap Controller
- Lego Assembly Trigger Controller
- LEGO Assembly Trigger Handler
- Lego Grid Entity Definitions
- Level Instance Loader Controller
- LFO Volume Modulator Device
- Light Pulse Toggle Controller
- Linked List Device
- Lobby Manager And Billboard Setup
- Localized Player Stats Message
- Looping Disappearing Platform Device
- Loot Drop Table System
- Loot Goblin Button Component
- Magic Fish Bowl Item Granter
- Magic Potion Crafting System
- Main Game Device Class Definition
- Make Comparable Device
- Manages Course Game State And Timers
- Many Button Support Popup Dialog
- Master Alert Switch Controller
- Match Arena Manager
- Match Coordinator Device Template
- Match Ending Logic
- Match Start Countdown Sequence
- Maximum Reappearance Delay
- Military Base Command Drop
- Minimum Reappearance Delay
- Moving Platform Controller
- Moving Wall Trigger Mechanic
- Multi Ingredient Crafting Table
- Multi Phase Storm Controller
- Multi-Trigger Door Controller
- Multiple Editable Device References
- Multiple TriggerEvents Handler
- Mushroom Item Grant Trigger
- Music Manager Control Example
- Mutually Exclusive Choice Handler
- Name Your Verse Device
- Nesting UI Buttons Example
- Nitro Barrel Boost Device
- Nitro Speed Hoop Actor
- Non-Blocking Dialog Trigger Actor
- Note Progressor Device Example
- NPC Audio Bark Controller
- NPC Emote Sync Controller
- Number Guesser Game Tutorial
- Objective Coordinator Device Implementation
- Objective Marker Movement Logic
- Obstacle Course Coin Manager
- Obstacle Course Coin Tracker
- Omega Synthesizer Control Example
- OnBegin Event Handler For Creative Devices
- One Player Remaining Detector
- One-Shot Trigger Trap System
- Opt-In Selection Pool Device
- Outfit Changing Booth
- Overlord Spire Boss Manager
- Panic Countdown Timer Logic
- Parkour Timer Expiration Logic
- Patchwork LFO Modulator Device Control
- Patchwork Note Trigger Controller
- Patchwork Note Trigger Device
- Patchwork Omega Synthesizer Device Control
- Patchwork Song Sync Demo
- Patchwork Speaker Device Control
- Patchwork Speaker Device Controller
- Patchwork Step Modulator Control
- Patchwork Step Modulator Toggler
- Patchwork Value Setter Controller
- Patchwork Value Setter Controller
- Per Player Boss UI Spawner
- Per Player Toggle Widget Board
- Per-Player Dialog Display Actor
- Performance Task Timer Device
- Persistent Stats Billboard Setup
- Physics Tree Fall Trap Script
- Physics Trigger Light Controller
- Pickup Activated Healing System
- Platform Disappear Delay Variable
- Platform Property Reference
- Play Character Animation On Press
- Player Avatar UI Renderer
- Player Class Selection Handler
- Player Data Reset Manager
- Player Elimination Event Tracker
- Player Elimination Leaderboard
- Player Entry Trigger
- Player Entry Trigger Handler
- Player Health Modification Device
- Player Item Granter
- Player Jump Event Counter
- Player Launch Ledge Handler
- Player Launcher Device
- Player Marker Settings Guide
- Player Name Trigger Handler
- Player Revival Mechanic
- Player Score Tracking System
- Player Signal Device
- Player Spawn Handler
- Player Step Audio Trigger
- Player Tracker And Objective Handler
- Player Trap Door Assigner
- Player Trigger Loot Dispenser
- Player UI Widget Toggle Interaction
- Power Up Zone Controller
- Prefab Initialization Manager
- Procedural Castle Builder
- Procedural Generator Device
- Prop Launch Device
- Prop Manager Configuration Script
- Prop Movement Trap Device
- Prop Mover Activation Binding
- Prop Mover Door Trigger Handler
- Prop Mover Session Activator
- Pulsing Light Intensity Controller
- Pulsing Light Intensity Script
- Puzzle State Manager
- Race Checkpoint Progression Logic
- Race Checkpoint Save System
- Race Condition Button Choice System
- Race Progress Manager
- Race Score Management Class
- Race Start Position Layout Guide
- Random Element Selection Function
- Random Item Granting Trap
- Random Item Reward Device Script
- Random Offset Calculation
- Random Permutation Picker Device
- Random Permutation Picker Device
- Random Player Initialization Logic
- Random VFX Color Changer Device
- Randomized Loot Box Device
- Reads Timer Active Duration On Begin
- Real Time Door Controller
- Real-Time API Beta
- Remote Signal Function Switcher
- Required Verse And Engine Imports
- Respawn Loot Distributor
- Respawnable Coin Timer Logic
- Reusable Zone Base Class
- Revenge Trap Damage Logic
- Revenge Trap Device
- Reward Press Handler Implementation
- Reward Station Device Implementation
- Rhythm Beat Rail System
- Rhythmic Pulse Trap Configuration
- Rocket Boost Powerup Configurator
- Rocket Racing Boost Pad Logic
- Rocket Racing Elimination Flowchart
- Rocket Racing Manager Setup Guide
- Round Handicap Manager
- Round Manager Device Implementation
- Round Timer Controller
- Runtime Device Array Declaration
- Runtime Item Granter Array
- Santa's Toy Factory Utility Module
- Score Adjustment And Timer Logic
- Score Manager Device Class
- Scoreboard HUD Interaction System
- Scorekeeper Trigger Device
- Secret Door Unlock Mechanism
- Secret Pool Water Controller
- Secret Room Door Controller
- Self-Refilling Health Station Controller
- Self-Respawning Health Station Class
- Sentry Device Event Subscription
- Sentry Elimination Weapon Reward
- Sentry Upgrade Controller
- Sequential Clue Notification Script
- Sequential Target Scoring Script
- Sequential Trigger System
- Session Start Event Handler
- Sets Timer Duration On Begin
- Shooting Range Manager Device
- Shooting Range Target Manager
- Side Scroller Player Lock System
- Signal Remote Teleporter Link
- Signal Remote Teleporter Trigger
- Signal Remote To Triggers
- Simple Door Unlock Script
- Simple Health Manager Using Triggers
- Simple Parametric Verse Timer
- Sine Wave Prop Animator
- Singleton In Verse
- Sky Mood Atmosphere Toggle Controller
- Smart Door Control Device
- Smart Spawn Controller
- Smart Trigger Door Device
- Solo Player Remaining Detector
- Song Sync Device Example
- Spawns Prop On Game Start
- Speed Reduction Volume Guide
- Spin Wheel Creative Device
- Spooky Candy Item Granting
- Squad UI Event Handler
- Stage Crowd Spawning Controller
- Starting Timer On Game Begin
- Stat-Based Door Opener Logic
- State Button
- Stationary Player Heat Death System
- Stealth Alarm Light Trigger
- Stealth Mode Menu Toggle
- Stealth Trap Logic Example
- Stealth Trigger HUD Manager
- Stealth Visibility State Manager
- Step Modulator Music Initialization
- Step Trigger Emote Handler
- Step Trigger Light Activator
- Storm Chaser Device Class
- Storm Device Teleport Logic
- Storm Survival Timer Struct
- Stronghold Game Manager
- Stronghold Game Mode Manager Class
- Struct-Based Class Selector
- Subscribing To Device Interaction Events
- Subtitle System
- Subtyping Covariance And Contravariance
- Super Jump Air Vent Launcher
- Switch Controlled Video Player
- Switch State And Text Manager
- Synchronized Platform Device Class
- Syncs Music Sequencer With Prop Mover
- Tag-Based Dynamic Prop Rotation
- Tagged Device Example
- Tagged Entity Scanner
- Target Hit Handler
- Target Hit Tracking Manager
- Team Elimination Game Device
- Team Elimination Game Handler
- Team Elimination Initialization
- Team Elimination Weapon Handler
- Team Restricted Switch And Door Activation
- Team Setup And Item Initialization
- Team Trigger Item Granter
- Teamwork Switch Puzzle Handler
- Teleport With Remote Device
- Temporary Welcome Message Widget
- Terrain Sculpt Variables
- Territory Ownership Controller
- The Self Elimination Button
- Third Person Control Manager
- Third Person Controls Device Example
- Tick Rate Graph Device
- Time Trial Zone Management Loop
- Timed Explosive Warning System
- Timed Player Voting Manager
- Timed Trap Activation Sequence
- Timer And Stopwatch Decimal Formatting
- Timer Constructor Implementation
- Timer Controlled Barrier Activator
- Timer Creative Device Interface
- Timer Event Subscription
- Timer Expiration Player Elimination Logic
- Timer Success Event Handler
- Toggle Ascender Device With Delays
- Toggleable Bridge Mechanic
- Top Down View Support Device
- Track Assignment Event Handler
- Tracker Driven Accolade Awarder
- Tracker Value Reader
- Transform Position Handler
- Trap Controller With Hud Messaging
- Trap Door Disable Logic
- Trap Mechanic Device Manager
- Treasure Hunter Scoring System
- Triad Command Center Device
- Trigger Activated Item Distribution
- Trigger Activated NPC Navigation
- Trigger Activated Vanishing Trap Class
- Trigger Audio Controller
- Trigger Based Disguise Handler
- Trigger Based Map Marker
- Trigger Based Prop Disappearance
- Trigger Based Treasure Detection
- Trigger Based Weather Controller
- Trigger Callback Function Definition
- Trigger Driven Quest System
- Trigger Event Light Control
- Trigger Event Subscription Setup
- Trigger Item Granting
- Trigger Player Detection
- Trigger To Granter Link
- Trigger Volume And Crash Pad Integration
- Trigger Volume Item Handler
- Trigger Zone Door Opener
- Trigger Zone Event Handler
- Trigger-Activated Brick Logic
- Trigger-Based Cosmetic Item Granting
- Triggered Animated Mesh Controller
- Triggered Drum Beat Audio Controller
- Triggered Healing Statue Reveal
- Triggered Hud Display
- Triggered Item Reward System
- Triggered SFX Event Handler
- Triggers Item Spawner On Begin
- Ui Button To Hide Player And Hud
- UMG Widget Manager For Player Volumes
- Unique Device Array Randomizer
- Verse Module Imports Setup
- Verse Snippets Module
- VerseMaxxing Utility Functions
- Victory Reward Granting Class
- Victory Trigger Game End Logic
- Video Player Toggle Controller
- Volume Device Event Handling
- Waiting For Players Countdown Device
- Wave Controller Event Management
- Waypoint Path Follower
- Win Check Button Device
- Win Condition Tracker With Transactors
- Win Score Configuration
- Wrapping Subscribe To Pass Extra Data
- Your First Verse Device Webinar Tutorial
- Zipline Creation Function
- Zone Fishing Rod Spawner
- Zone Jetpack Challenge
- Zone Trigger Vfx Manager
- Zone Triggered Audio Playback
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