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Browse Community Snippets›Verse Language·Up to Community Snippets · Verse Language·95 of 114 in Verse Language

Check Map Value Existence

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    game_device := class(creative_device):
    
        Map: [int]int = map{}
    
        OnBegin<override>()<suspends>:void=
    
            if(not Map[0]). Print("No value")
    

    using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } game_device := class(creative_device): Map: [int]int = map{} OnBegin<override>()<suspends>:void= if(not Map[0]). Print("No value")

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Epic Games documentation

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Last updated 2026-07-26T12:57:41.576991+00:00

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