using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Game }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We define our own "Flopper Dispenser" device.
# Think of this as the blueprint for our Loot Box.
flopper_dispenser_device := class(creative_device):
# VARIABLES: These are the settings you can change in the UE Editor panel.
# This is like setting the "Damage" on a trap, but here we set which
# item-granter device hands out the Flopper.
# We wire a item_granter_device in the editor — it is pre-configured
# with the Flopper type you want (e.g. Snowy Flopper).
@editable
FlopperGranter : item_granter_device = item_granter_device{}
# We also need a trigger_device to detect the player walking in.
# Wire this to your Trigger Volume in the editor.
@editable
EntranceTrigger : trigger_device = trigger_device{}
# OnBegin runs once when the game session starts.
# We use it to subscribe to the trigger's event — like plugging
# the doorbell wire into the chime.
OnBegin<override>()<suspends> : void =
# Subscribe: whenever the trigger fires, call OnPlayerEntered.
EntranceTrigger.TriggeredEvent.Subscribe(OnPlayerEntered)
Verse Library
verse
01 Device
Custom device that triggers item grants when players enter a specific volume.
verse-library/using-flopper-consumables-in-fortnite-creative/01-device.verse
Sign in free to read the full source 🌴
This Verse Library file is members-only. Create a free account to view the complete source and download the .verse file.