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Materials/VFX
Materials, particles, lighting and post-process FX.
154 pages
26 subcategories
Pick a subcategory in Materials/VFX, or browse all 154 pages.
Triggers & Logic
27- Automatic Sliding Door
- Button Light Puzzle Manager
- Editable Puzzle Logic Property
UI & HUD
17- Display UI Widgets Directly to Players
- Dynamic Health Bar Manager
- Dynamic Health Bar System
Devices
16- Button Driven Cube Interaction Script
- Configuring Device Health Values
- Custom Device Template
VFX & Particles
14- Auto-Activated Post Process Effect
- Black and White Cell Shading Material
- Conditional VFX Spawning Logic
Props & Meshes
11- Depth Cullface Translucency Material Function
- Entity Material Parameter Coloring
- Glowing Prop Device
Scoring & Objectives
9- Award Score To Player Method
- Debt Balance Reducer
- Double Score Activation System
Game Modes
7- Custom Game Loop
- Game Coordinator Device
- Jump Launch Bounce Arena Controller
Items & Inventory
7- Automated Wood Item Producer
- Basic Workshop Item Granting
- Craft System With Item Granting
Functions
6- Convert Unix Timestamp to Date
- Date and Time Helper
- Get DeltaTime
Arrays & Maps
5- Bubble Sort Algorithm
- Editable Boolean State Array
- Filtered Light Device Comprehension
Animation
3- Keyframed Movement Delta Constructor
- Prop Choreography System
- Reverse Animation Playback Handler
Cinematics
3- Dynamic Day Night Cycle Controller
- Orchestrated Cinematic Reveal Device
- Sequenced Cinematic Animation Show
Classes & Interfaces
3- Interactive Portal Mesh Actor
- Puzzle Component Class Definition
- Triggerable Component Interface Definition
Control Flow
3- If Elif Else Branching
- Sequential Actor Iteration Loop
- Verse Range Loop Declaration
Events
3- Button Interaction Event Subscription
- Generic Events
- Puzzle Component Initialization
Modules & Structure
3- Essential Verse Module Imports
- Module Imports and Setup
- Verse Module Configuration
Round Flow
3- 1V1 Match State Manager
- Round Manager Logic
- Simple 1v1 Round Manager in Verse
Spawning
3- Initialize Heist Armored Truck Controller
- Spawn Vehicle On Trigger Activation
- Spawning Creative Devices At Runtime
Getting Started
2- Adding Verse To Creative Toolbelt
- Basics Of Writing Verse Code
Scene Graph
2- Dynamic Mood Lighting Controller
- Scene Graph Light Controller
Variables & Mutability
2- Editable Animation Duration Variable
- Editable Light Array Declaration
Concurrency
1- Generic Sync and Race Across Array Elements
Persistence
1- Factory Production Management System
Player Management
1- Player Input Material Toggle System
Structs & Enums
1- Environmental Lighting State Struct
Syntax & Types
1- Updating Verse Loop Syntax