Materials/VFX

Materials, particles, lighting and post-process FX.

154 pages 26 subcategories

Pick a subcategory in Materials/VFX, or browse all 154 pages.

Triggers & Logic

27
  • Automatic Sliding Door
  • Button Light Puzzle Manager
  • Editable Puzzle Logic Property
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UI & HUD

17
  • Display UI Widgets Directly to Players
  • Dynamic Health Bar Manager
  • Dynamic Health Bar System
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Devices

16
  • Button Driven Cube Interaction Script
  • Configuring Device Health Values
  • Custom Device Template
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VFX & Particles

14
  • Auto-Activated Post Process Effect
  • Black and White Cell Shading Material
  • Conditional VFX Spawning Logic
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Props & Meshes

11
  • Depth Cullface Translucency Material Function
  • Entity Material Parameter Coloring
  • Glowing Prop Device
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Scoring & Objectives

9
  • Award Score To Player Method
  • Debt Balance Reducer
  • Double Score Activation System
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Game Modes

7
  • Custom Game Loop
  • Game Coordinator Device
  • Jump Launch Bounce Arena Controller
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Items & Inventory

7
  • Automated Wood Item Producer
  • Basic Workshop Item Granting
  • Craft System With Item Granting
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Functions

6
  • Convert Unix Timestamp to Date
  • Date and Time Helper
  • Get DeltaTime
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Arrays & Maps

5
  • Bubble Sort Algorithm
  • Editable Boolean State Array
  • Filtered Light Device Comprehension
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Animation

3
  • Keyframed Movement Delta Constructor
  • Prop Choreography System
  • Reverse Animation Playback Handler
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Cinematics

3
  • Dynamic Day Night Cycle Controller
  • Orchestrated Cinematic Reveal Device
  • Sequenced Cinematic Animation Show
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Classes & Interfaces

3
  • Interactive Portal Mesh Actor
  • Puzzle Component Class Definition
  • Triggerable Component Interface Definition
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Control Flow

3
  • If Elif Else Branching
  • Sequential Actor Iteration Loop
  • Verse Range Loop Declaration
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Events

3
  • Button Interaction Event Subscription
  • Generic Events
  • Puzzle Component Initialization
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Modules & Structure

3
  • Essential Verse Module Imports
  • Module Imports and Setup
  • Verse Module Configuration
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Round Flow

3
  • 1V1 Match State Manager
  • Round Manager Logic
  • Simple 1v1 Round Manager in Verse
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Spawning

3
  • Initialize Heist Armored Truck Controller
  • Spawn Vehicle On Trigger Activation
  • Spawning Creative Devices At Runtime
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Getting Started

2
  • Adding Verse To Creative Toolbelt
  • Basics Of Writing Verse Code
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Scene Graph

2
  • Dynamic Mood Lighting Controller
  • Scene Graph Light Controller
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Variables & Mutability

2
  • Editable Animation Duration Variable
  • Editable Light Array Declaration
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Concurrency

1
  • Generic Sync and Race Across Array Elements
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Persistence

1
  • Factory Production Management System
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Player Management

1
  • Player Input Material Toggle System
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Structs & Enums

1
  • Environmental Lighting State Struct
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Syntax & Types

1
  • Updating Verse Loop Syntax
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