Materials/VFX

Materials, particles, lighting and post-process FX.

154 pages 24 subcategories

Pick a subcategory in Materials/VFX, or browse all 154 pages.

Triggers & Logic

24
  • Button Light Puzzle Manager
  • Editable Puzzle Logic Property
  • Interactable Loot Trigger Script
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UI & HUD

16
  • Dynamic Health Bar Manager
  • Dynamic Health Bar System
  • Dynamic UI Material Color Updates
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Devices

14
  • Button Driven Cube Interaction Script
  • Configuring Device Health Values
  • Custom Device Template
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VFX & Particles

9
  • Auto-Activated Post Process Effect
  • Conditional VFX Spawning Logic
  • Elimination Spawn Particle Script
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Props & Meshes

8
  • Entity Material Parameter Coloring
  • Glowing Prop Device
  • Light And Mesh Toggle Reversal
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Items & Inventory

7
  • Automated Wood Item Producer
  • Basic Workshop Item Granting
  • Craft System With Item Granting
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Scoring & Objectives

6
  • Award Score To Player Method
  • Double Score Activation System
  • Lap Counter Setup Guide
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Animation

3
  • Keyframed Movement Delta Constructor
  • Prop Choreography System
  • Reverse Animation Playback Handler
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Cinematics

3
  • Dynamic Day Night Cycle Controller
  • Orchestrated Cinematic Reveal Device
  • Sequenced Cinematic Animation Show
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Classes & Interfaces

3
  • Interactive Portal Mesh Actor
  • Puzzle Component Class Definition
  • Triggerable Component Interface Definition
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Control Flow

3
  • If Elif Else Branching
  • Sequential Actor Iteration Loop
  • Verse Range Loop Declaration
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Spawning

3
  • Initialize Heist Armored Truck Controller
  • Spawn Vehicle On Trigger Activation
  • Spawning Creative Devices At Runtime
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Arrays & Maps

2
  • Editable Boolean State Array
  • Filtered Light Device Comprehension
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Events

2
  • Button Interaction Event Subscription
  • Puzzle Component Initialization
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Functions

2
  • Light State Toggle Handler
  • Puzzle Light Setup Function
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Game Modes

2
  • Game Coordinator Device
  • Jump Launch Bounce Arena Controller
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Modules & Structure

2
  • Essential Verse Module Imports
  • Module Imports and Setup
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Round Flow

2
  • 1V1 Match State Manager
  • Round Manager Logic
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Scene Graph

2
  • Dynamic Mood Lighting Controller
  • Scene Graph Light Controller
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Variables & Mutability

2
  • Editable Animation Duration Variable
  • Editable Light Array Declaration
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Persistence

1
  • Factory Production Management System
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Player Management

1
  • Player Input Material Toggle System
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Structs & Enums

1
  • Environmental Lighting State Struct
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Syntax & Types

1
  • Updating Verse Loop Syntax
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