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NPCs & AI
Guards, sidekicks, creatures, navigation and behaviour.
76 pages
17 subcategories
Pick a subcategory in NPCs & AI, or browse all 76 pages.
NPCs & AI
35- AI Guard Leash Controller
- AI Patrol Path Controller
- Character Leashable Component Access
Spawning
7- Animal Spawner Initialization
- Button Triggered Monster Spawner
- Continuous Spawner Loop
Animation
5- Creative Prop Easing Extensions
- Patrol Keyframe Movement Steps
- Patrol Movement Component
Variables & Mutability
5- AI Debug Draw Time Variable
- Configurable Healing Parameters
- Configuring Editable Number Variables
Classes & Interfaces
3- Gameboard Completion Logic Class
- NPC Debug Channel Class
- Quest Configuration Class
Debugging
3- Debug NPC Look Direction Arrow
- Draw Debug Look At Arrow
- NPC Debug Location Visualizer
UI & HUD
3- Mini Game UI Controller
- Minigame UI Controller And Canvas Manager
- NPC Commander UI Manager
Audio
2- AI Music Manager
- AI Voiceline Manager
Concurrency
2- Concurrent Npc Command Loop
- Synchronous Sleep Delay Implementation
Game Modes
2- Mercenary Mode State Manager
- SpongeBob Roguelike Snippets
Props & Meshes
2- Easing Enum And Move Helpers
- Prop Spawning And Mesh Configuration
Triggers & Logic
2- Agent Entry Volume And Healing Queue
- Wanted Level Script
Devices
1- Custom NPC Spawner Device
Functions
1- Follow Character Function
Getting Started
1- Script Agent Retrieval
Reference
1- Math Utilities
VFX & Particles
1- Abduction Beam Controller