General

Reference docs spanning multiple domains.

153 pages 31 subcategories

Pick a subcategory in General, or browse all 153 pages.

Devices

22
  • Board Bounds Validation System
  • Board Device Coordinate Logic
  • Board Spatial Coordinate Converter
Browse →

Events

20
  • Boss Defeat Event Listener
  • Boss Defeat Event Signaler
  • Button Click State Manager
Browse →

Triggers & Logic

20
  • Auto Reset Trap Script
  • Boolean Toggle Interaction Box
  • Button Triggered Trap Activator
Browse →

Classes & Interfaces

10
  • Board Coordinate And Bounds Classes
  • Class Definition Syntax
  • Creating A Custom Tag Class
Browse →

Variables & Mutability

8
  • Basic Declaration Syntax
  • Bonus Time Target Configuration
  • Health Value Clamping Example
Browse →

Round Flow

6
  • Custom Round Lifecycle Manager
  • Infinite Game Loop Manager
  • Party Game State Manager
Browse →

Scoring & Objectives

6
  • Core Score Tracking System
  • Item Score Counter
  • Player Voting System
Browse →

UI & HUD

6
  • Custom Health Bar ViewModel
  • First Verse Stat Tracker Dashboard
  • Kill Counter UMG ViewModel
Browse →

Functions

5
  • Basic Score Increment Function
  • Bonus Target Hit Score Logic
  • Current Round Getter
Browse →

Player Management

5
  • Automatic Queue Processor
  • First Come First Served Queue System
  • Player Stasis Controller
Browse →

Game Modes

4
  • Capture The Flag Match Module
  • Reusable Game Manager Class
  • Soccer Game Manager Class
Browse →

Getting Started

4
  • Hello World Creative Device
  • Hello World Creative Device
  • Island Creation Workflow
Browse →

Props & Meshes

4
  • Miniboard Positioning Device
  • Moving Prop Patrol Script
  • Platform Hiding Script
Browse →

Control Flow

3
  • Sequential Platform Appearance Loop
  • Simple If Statement Syntax
  • Synchronous Delay Execution
Browse →

Syntax & Types

3
  • Basic Type Declarations
  • Vector3 Type Adapter
  • Verse State Effect Demonstration
Browse →

VFX & Particles

3
  • Conditional Enveloping Effect Toggle
  • Dynamic Texture Animation System
  • Programmatic Enveloping Effect Control
Browse →

Arrays & Maps

2
  • Disappearing Platform Prop Array
  • Player Score Tracking System
Browse →

Best Practices

2
  • Monolithic Game State Handler
  • Performance Tier Optimizer
Browse →

NPCs & AI

2
  • AI Voiceline Manager
  • Voiceline Cooldown Logic
Browse →

Other

2
  • Dynamic Shadow Mood Switcher
  • Editor Sticky Note Data
Browse →

Physics

2
  • Character Velocity Setter
  • Vector Reflection Calculator
Browse →

Scene Graph

2
  • Board Coordinate Conversion Logic
  • Memory Streaming And LOD Management
Browse →

Spawning

2
  • Game Initialization And Setup Script
  • Random Prop Spawning Component
Browse →

Structs & Enums

2
  • Three Dimensional Vector Coordinate Struct
  • Transform Coordinate Struct
Browse →

Tutorials

2
  • Cave Creation Guide
  • Portal Ring Editor Construction Guide
Browse →

Building

1
  • Build Mode Trap Handler
Browse →

Cameras

1
  • Depth of Field Guide
Browse →

Cinematics

1
  • Cinematic Color Grading Configuration
Browse →

Failure & Options

1
  • Transactional Damage Function
Browse →

Items & Inventory

1
  • Fishing Gear Search Trigger
Browse →

Teams & Classes

1
  • Class And Team Restricted Loot Handler
Browse →