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Player
Players, characters, teams, classes and loadouts.
131 pages
26 subcategories
Pick a subcategory in Player, or browse all 131 pages.
Player Management
21- Checking Player Gaze Direction
- First Player Retrieval Function
- Health, Shield, and Headshot Options
Teams & Classes
16- Asymmetric Team Balancer
- Asymmetric Team Balancer
- Automatic Team Balancing Initialization
Classes & Interfaces
12- Basic Verse Class Structure
- Class Field Definitions
- Class Methods and Function Calls
Devices
11- Automated Player Item Granting Device
- Device Initialization and Loop
- Device Initialization And Setup
Events
8- Elimination Score Update Handler
- Player Damage Flicker Handler
- Player Join Event Subscriber
Game Modes
7- Health Regeneration Grind Rail System
- Health Shield And Headshot Settings
- Per-Player Health And Shield Manager
Persistence
7- Persistable Player Data Structure
- Persistable Player Profile Class
- Persistable Player Statistics Class
Triggers & Logic
6- Invisible Player Damage Trigger
- Player Visibility Flicker Logic
- Team Visibility State Retrieval
Arrays & Maps
5- Generic Queue Implementation
- Player Score Initialization
- Team Player Data Map
Functions
5- Active Player Retrieval Utility
- Delayed Timer Execution
- Generate Unique Random Numbers
Items & Inventory
4- Change Player Pickaxe Rarity
- Custom Loadout Creation Tool
- Simple Class Loadouts
Round Flow
4- Custom Round Tracking Logic
- Parkour Victory Sequence And Cleanup
- Race Sequence And Position Classes
Getting Started
3- Check Player Shield Threshold
- Interactable Shield Vending Device
- Item Granter Potion Workflow Guide
Modules & Structure
3- Module Visibility And Access Control
- Organizing Code Into Modules
- Required Library Imports
Concurrency
2- Character Tracking Loop
- Player Following Indicator Loop
Control Flow
2- Flickering State Condition
- Vector Alignment Logic
Debugging
2- Custom Debug Log Channel
- Project-Wide Logger In Verse
Props & Meshes
2- Hide Player When Holding Specific Item
- Smooth Prop Movement Logic
Scoring & Objectives
2- Player Score Increment Function
- Score Adjustment And Combo Logic
Spawning
2- NPC Character Spawner
- Player Spawn Invisibility Handler
Structs & Enums
2- Hero Class Data Structure
- Hero Data Struct
Physics
1- Tracking Linear And Angular Player Velocity
Reference
1- Graphs
UI & HUD
1- Objective Feedback And Inventory Management
Variables & Mutability
1- Player Score Map Declaration
Weapons
1- Tiered Weapon Granting Function