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Player
Players, characters, teams, classes and loadouts.
133 pages
25 subcategories
Pick a subcategory in Player, or browse all 133 pages.
Player Management
22- Check Player Look Direction
- First Player Retrieval Function
- Get Active Player Utility Function
Teams & Classes
19- Asymmetric Team Balancer
- Asymmetric Team Balancer
- Automatic Team Balancing Initialization
Classes & Interfaces
12- Basic Verse Class Structure
- Class Field Definitions
- Class Methods and Function Calls
Devices
11- Automated Player Item Granting Device
- Device Initialization and Loop
- Device Initialization And Setup
Events
9- Elimination Score Update Handler
- Player Damage Flicker Handler
- Player Join Event Subscriber
Persistence
7- Persistable Player Data Structure
- Persistable Player Profile Class
- Persistable Player Statistics Class
Triggers & Logic
7- Invisible Player Damage Trigger
- Player Visibility Flicker Logic
- Primary Narrative Branch Trigger
Arrays & Maps
6- Generic Queue Implementation
- Graph Data Structures
- Player Score Initialization
Functions
4- Delayed Timer Execution
- Get Player Stats Function
- Invisibility Flicker Timer Function
Game Modes
4- Race Sequence Device Class
- Team Elimination Game Class
- Team Elimination Game Initialization
Items & Inventory
4- Change Player Pickaxe Rarity
- Custom Loadout Creator
- Hide Player When Holding A Specific Item
Round Flow
4- Custom Round Tracking Logic
- Parkour Victory Sequence And Cleanup
- Race Sequence And Position Classes
Debugging
3- Custom Debug Log Channel
- Diagnostics Using the Log Class
- Project-Wide Logger
Getting Started
3- Check Player Shield Threshold
- Interactable Shield Vending Device
- Item Granter Potion Workflow Guide
Modules & Structure
3- Module Visibility And Access Control
- Organizing Code Into Modules
- Required Library Imports
Concurrency
2- Character Tracking Loop
- Player Following Indicator Loop
Control Flow
2- Flickering State Condition
- Vector Alignment Logic
Scoring & Objectives
2- Player Score Increment Function
- Score Adjustment And Combo Logic
Spawning
2- NPC Character Spawner
- Player Spawn Invisibility Handler
Structs & Enums
2- Hero Class Data Structure
- Hero Data Struct
Physics
1- Track Linear and Angular Player Velocity
Props & Meshes
1- Smooth Prop Movement Logic
UI & HUD
1- Objective Feedback And Inventory Management
Variables & Mutability
1- Player Score Map Declaration
Weapons
1- Tiered Weapon Granting Function