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Verse Language
Verse syntax, language reference and writing code.
258 pages
25 subcategories
Pick a subcategory in Verse Language, or browse all 258 pages.
Control Flow
35- Basic Conditional Logic
- Basic For Loop Syntax
- Basic If Else Conditionals
Arrays & Maps
23- Array Element Removal Method
- Array Filter Expression
- Basic Array Operations Demo
Classes & Interfaces
22- Awaitable Creative Device Base
- Base Pet Sanctuary Class
- Basic Class Inheritance Definitions
Variables & Mutability
22- Agent Score Map
- Basic Variable Arithmetic And Printing
- Coin Counter Variable Mutator
Concurrency
21- Array Concurrency Utilities
- Async Event Handling
- Async Task Race Handler
Functions
20- Array Apply All Function
- Array First Matching Function
- Basic Verse Function And Invocation
Syntax & Types
15- Assignment And Logical Operators
- Basic If Statement Syntax
- Basic Verse Enum And Class Syntax
Modules & Structure
12- Core Verse And Fortnite Imports
- Cross Script Remote Controller
- Matrix Math Operations Module
Debugging
8- Array Sorting Verification Test
- Array Test Runner Stub
- Debug Log Window Device
Devices
8- Class Voting Manager
- Define Custom Creative Device
- Editable Device Bindings
Events
7- Cancellable Event Handler System
- Event Subscription Examples
- Generic Event Dispatcher
Player Management
6- First Player Damage Handler
- Player Damage And Heal Sequence
- Player Damage Calculator Device
Structs & Enums
6- Board Tile Coordinate Class
- Enum And Class Definition
- Linked List Iterator Class
Triggers & Logic
6- Automatic Sliding Door Controller
- Button Activated Trap Controller
- Button Trap Handler Function
Spawning
4- Player Death Prop Spawner
- Player Respawn Script
- Random Pickup Zone Spawner
UI & HUD
4- Dynamic Map Marker Controller
- Initial HUD Message Display
- Mini-Map Activation Script
Failure & Options
3- Failable Expression Handling Pattern
- Failable Target Access Logic
- Optional Value Binding
Game Modes
3- Mini Golf Manager And Player Ball Class
- Time Trial Game Coordinator
- Triad Game Mode Controller
Getting Started
3- Basic Device Print Operations
- Basic Player Health Simulation
- First Verse Game Setup
Round Flow
3- Custom Game Phase Bootstrap
- Round End Handler
- Time Trial Gameplay Loop
Scene Graph
3- Coordinate System Rotation Handler
- Coordinate System Rotation Helper
- Scene Graph Projectile Manager
Reference
2- Entity Tag Removal And Validation
- Generated API Digest For Gameplay Tags
VFX & Particles
2- Dynamic Player Mesh Coloring
- Intro Effects Trigger Device
Animation
1- Grid Character Movement Class
Best Practices
1- Guard Clause Patterns
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