Verse Language

Verse syntax, language reference and writing code.

258 pages 25 subcategories

Pick a subcategory in Verse Language, or browse all 258 pages.

Control Flow

35
  • Basic Conditional Logic
  • Basic For Loop Syntax
  • Basic If Else Conditionals
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Arrays & Maps

23
  • Array Element Removal Method
  • Array Filter Expression
  • Basic Array Operations Demo
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Classes & Interfaces

22
  • Awaitable Creative Device Base
  • Base Pet Sanctuary Class
  • Basic Class Inheritance Definitions
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Variables & Mutability

22
  • Agent Score Map
  • Basic Variable Arithmetic And Printing
  • Coin Counter Variable Mutator
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Concurrency

21
  • Array Concurrency Utilities
  • Async Event Handling
  • Async Task Race Handler
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Functions

20
  • Array Apply All Function
  • Array First Matching Function
  • Basic Verse Function And Invocation
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Syntax & Types

15
  • Assignment And Logical Operators
  • Basic If Statement Syntax
  • Basic Verse Enum And Class Syntax
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Modules & Structure

12
  • Core Verse And Fortnite Imports
  • Cross Script Remote Controller
  • Matrix Math Operations Module
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Debugging

8
  • Array Sorting Verification Test
  • Array Test Runner Stub
  • Debug Log Window Device
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Devices

8
  • Class Voting Manager
  • Define Custom Creative Device
  • Editable Device Bindings
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Events

7
  • Cancellable Event Handler System
  • Event Subscription Examples
  • Generic Event Dispatcher
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Player Management

6
  • First Player Damage Handler
  • Player Damage And Heal Sequence
  • Player Damage Calculator Device
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Structs & Enums

6
  • Board Tile Coordinate Class
  • Enum And Class Definition
  • Linked List Iterator Class
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Triggers & Logic

6
  • Automatic Sliding Door Controller
  • Button Activated Trap Controller
  • Button Trap Handler Function
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Spawning

4
  • Player Death Prop Spawner
  • Player Respawn Script
  • Random Pickup Zone Spawner
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UI & HUD

4
  • Dynamic Map Marker Controller
  • Initial HUD Message Display
  • Mini-Map Activation Script
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Failure & Options

3
  • Failable Expression Handling Pattern
  • Failable Target Access Logic
  • Optional Value Binding
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Game Modes

3
  • Mini Golf Manager And Player Ball Class
  • Time Trial Game Coordinator
  • Triad Game Mode Controller
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Getting Started

3
  • Basic Device Print Operations
  • Basic Player Health Simulation
  • First Verse Game Setup
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Round Flow

3
  • Custom Game Phase Bootstrap
  • Round End Handler
  • Time Trial Gameplay Loop
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Scene Graph

3
  • Coordinate System Rotation Handler
  • Coordinate System Rotation Helper
  • Scene Graph Projectile Manager
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Reference

2
  • Entity Tag Removal And Validation
  • Generated API Digest For Gameplay Tags
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VFX & Particles

2
  • Dynamic Player Mesh Coloring
  • Intro Effects Trigger Device
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Animation

1
  • Grid Character Movement Class
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Best Practices

1
  • Guard Clause Patterns
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