Verse Library verse

01 Device

Initializes a beacon device that increases light intensity and logs readiness at game start.

verse-library/rendering-features/01-device.verse

using { /Fortnite.com/Devices }
using { /UnrealEngine.com/Temporary/Diagnostics }

# This is our glowing beacon device
# It inherits from a basic device
BeaconDevice := class(creative_device):
    # This variable holds the light intensity
    # It is a float, which means a decimal number
    var glow_strength: float = 1.0

    # This function runs when the game starts
    OnBegin<override>()<suspends>: void =
        # Let's make the beacon glow brighter!
        # We change the variable we defined above
        set glow_strength = 2.5
        
        # In Verse, we might trigger a visual effect here.
        # For example, we could tell a Particle System to start.
        # But for now, let's just log that we are ready.
        Print("Beacon is now glowing super bright!")

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