# This is a simplified Verse concept of what the binding does
# It's not real UEFN code, but it shows the logic
device MyTrap : TrapDevice()
{
# This is the Event - it happens when a player triggers the trap
event OnTriggered(player : Player) :
{
# This is the Function call - it tells the launcher to work
GetPropMover().Launch()
# And it tells the item granter to drop loot
GetItemGranter().GrantItem()
}
}
Verse Library
verse
01 Fragment
Defines a custom trap device that launches a prop and grants items when a player activates it.
verse-library/bind-devices/01-fragment.verse