Verse Library verse

01 Fragment

Defines a custom trap device that launches a prop and grants items when a player activates it.

verse-library/bind-devices/01-fragment.verse

# This is a simplified Verse concept of what the binding does
# It's not real UEFN code, but it shows the logic

device MyTrap : TrapDevice()
{
    # This is the Event - it happens when a player triggers the trap
    event OnTriggered(player : Player) :
    {
        # This is the Function call - it tells the launcher to work
        GetPropMover().Launch()
        
        # And it tells the item granter to drop loot
        GetItemGranter().GrantItem()
    }
}

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