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Multiple Trigger Events Handler

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    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    
    test_trigger_handler := class:
        Sender : trigger_device
        Index : int
        HUD : hud_message_device
    
        TriggerIndexMessage<localizes>(Value:int):message = "Trigger {Value}"
    
        HandleButtonInteractedWith(Agent:?agent):void=
            HUD.SetText(TriggerIndexMessage(Index))
            HUD.Show()
    
    trigger_array_manager := class(creative_device):
    
        @editable 
        Triggers:[]trigger_device = array{}
    
        @editable
        HudMessageDevice : hud_message_device = hud_message_device{}
    
        # Runs when the device is started in a running game
        OnBegin<override>()<suspends>:void=
            var Count :int = 0
            for(Trigger:Triggers):
                EventHandler:test_trigger_handler := test_trigger_handler{Sender := Trigger, Index := Count, HUD := HudMessageDevice}
                Trigger.TriggeredEvent.Subscribe(EventHandler.HandleButtonInteractedWith)
                set Count = Count + 1
    

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Epic Games documentation

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Last updated 2026-07-26T13:00:26.105407+00:00

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