Icon Changer Device For Existing Items
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using { /Fortnite.com/Devices } using { /UnrealEngine.com/JSON } using { /Verse.org/Simulation } using { /Verse.org/SceneGraph } using { /Fortnite.com/Weapons } using { /Verse.org/Assets } using { /UnrealEngine.com/Itemization } change_icon_definition:= struct<concrete>: @editable TargetItem : subtype(entity) = TacticalShotgun_BR_CH1S9_Epic @editable NewIcon : ?texture = false icon_changer_device:= class(creative_device): @editable Definitions : []change_icon_definition = array{} OnBegin<override>()<suspends>:void= GetPlayspace().ParticipantAddedEvent().Subscribe(OnAgentAdded) for(Agent:GetPlayspace().GetParticipants()): OnAgentAdded(Agent) OnAgentAdded(Agent:agent):void= for(Inv:Agent.FindDescendantComponents(inventory_component)): Inv.AddItemEvent.Subscribe(OnItemAdded)
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