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Browse Community Snippets›Devices·Up to Community Snippets · Devices·8 of 70 in Devices

Icon Changer Device For Existing Items

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  • using { /Fortnite.com/Devices }
    using { /UnrealEngine.com/JSON }
    using { /Verse.org/Simulation }
    using { /Verse.org/SceneGraph }
    using { /Fortnite.com/Weapons }
    using { /Verse.org/Assets }
    using { /UnrealEngine.com/Itemization }
    
    change_icon_definition:= struct<concrete>:
        @editable
        TargetItem : subtype(entity) = TacticalShotgun_BR_CH1S9_Epic
        @editable
        NewIcon : ?texture = false
        
    icon_changer_device:= class(creative_device):
    
        @editable
        Definitions : []change_icon_definition = array{}
    
        OnBegin<override>()<suspends>:void=
            GetPlayspace().ParticipantAddedEvent().Subscribe(OnAgentAdded)
            for(Agent:GetPlayspace().GetParticipants()):
                OnAgentAdded(Agent)
    
        OnAgentAdded(Agent:agent):void=
            for(Inv:Agent.FindDescendantComponents(inventory_component)):
                Inv.AddItemEvent.Subscribe(OnItemAdded)

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Last updated 2026-07-26T11:44:57.179760+00:00

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