Sequential Trigger System
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } <# Code by: Dragon : https://youtube.com/@yo_its_dragon This Sequential Trigger System allows you to emphasize the order of activations for events or actions and is very useful for when player interactions are required to progress through a set of objectives or stages. This snippet is highly versatile, allowing you to place your own logic to call events when an event triggered is true as well as if an event is not triggered and returns as false. Game Modes this is great for: Puzzle Games Timed Trails Adventure Maps Obby/Parkour Challenges This is a good example of how to mix control flows of if,else with sleep functions. I hope you find this helpful. I'm still learning and growing with this :) #> SequentialTriggerSystem := class(creative_device):
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