# This is a simple Verse script for a device.
# It says hello when a player enters its zone.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# This is the main class for our device.
# Think of it as the robot's body.
my_hello_device := class(creative_device):
# A trigger_device is wired in the editor to detect when
# a player walks into its zone.
# note: wire this to a Trigger Device placed near your Verse device in UEFN.
@editable
Trigger : trigger_device = trigger_device{}
# This runs once when the game starts.
OnBegin<override>()<suspends>: void=
# We print a message to the log.
# This helps us know the code is running.
Print("My device is ready!")
# Subscribe to the trigger so we know when a player enters.
Trigger.TriggeredEvent.Subscribe(OnTriggered)
# This runs when a player enters the trigger zone.
# 'Agent' is the player who touched it.
OnTriggered(Agent : ?agent): void=
Verse Library
verse
01 Device
Defines a creative device that initializes on game start and listens for player triggers.
verse-library/create-your-own-device-in-verse/01-device.verse
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