using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Verse.org/Native }
# This is our main game manager class.
# It must inherit from creative_device so UEFN can run it.
disco_ball_device := class(creative_device):
# This is our Prop Mover device.
# Drag your DiscoBall Prop Mover onto this slot in the editor.
@editable
Mover : prop_mover_device = prop_mover_device{}
# How many degrees to add on each loop tick.
# Increase this number to spin faster.
SpinStepDegrees : float = 5.0
# Current accumulated rotation in degrees around the Z-axis (Yaw).
var CurrentYaw : float = 0.0
# OnBegin runs automatically when the game starts.
# It is the entry point for our device.
OnBegin<override>()<suspends> : void =
RunSpinLoop()
# This function contains the infinite spin loop.
RunSpinLoop()<suspends> : void =
# 'loop' repeats the block inside forever.
# It is the correct Verse keyword for an infinite loop.
loop:
Verse Library
verse
01 Device
Defines a game device class that continuously rotates a prop using an infinite loop and state tracking.
verse-library/verse-loops-to-repeat-actions-on-your-island/01-device.verse
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