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State Toggle Button

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  • using { /Fortnite.com/UI }
    using { /UnrealEngine.com/Temporary/UI }
    
    StateButtonDefaultText<public><localizes>:message="Default Text"
    
    state_button_option<public> := interface<castable>:
        Title<public>:message
        GetTitle<public>():message=
            Title
    
    state_button_default_option<public> := class(state_button_option):
        Title<override>:message = StateButtonDefaultText
    
    state_button_base<public> := class<abstract>:
        Button<public>:text_button_base
        Options<public>:[]state_button_option
    
        var<private> CurrentOptionIndex<public>:int = 0
    
        GetWidget<public>():widget=
            Update()
            Button
    
        Update<public>():void=
            ActiveIndex := Clamp(CurrentOptionIndex, 0, Options.Length - 1)
            if:
                TargetOption := Options[ActiveIndex]
            then:
                Button.SetText(TargetOption.GetTitle())
    
        SetOption<public>(Index:int):void=
            set CurrentOptionIndex = Clamp(Index, 0, Options.Length - 1)
            Update()

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Epic Games documentation

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Last updated 2026-07-26T12:09:05.321913+00:00

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