Opt-In Selection Pool Device
Module — 2 files
These files compile together (same module folder).
opt_in_selection_pool_device.verse
using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Random }
using { /Verse.org/Simulation }
# Selects a random subset of Count elements from Elements and returns an array of the selected elements.
# If Count is greater than the number of elements in Elements, all elements are returned in a random order.
# This function uses parametric types, a feature of Verse. Parametric types allow you to specify arguments without a specific type.
# This means that expressions can be more "generic" and operate on the arguments as long as those operations are supported by the type.
# In this case, we don't need to know the type of each element in Elements to operate on the array, so we can use Shuffle and Slice on any type "t".
# For more information, see https://dev.epicgames.com/documentation/en-us/uefn/Verse/parametric-types-in-verse
SelectRandomElements<public>(Elements:[]t, Count:int where t:type):[]t=
# Shuffle the Elements so they're in random order when we pick them.
RandomElements := Shuffle(Elements)
# Slice returns an array from StartIndex (first argument) to StopIndex (second argument).
# Since the elements are in random order, this will return a random subset of Count elements from the start.
if (Selection := RandomElements.Slice[0, Count]):
Selection # If the Slice operation succeeds this is the last expression of the function, which is used as the implicit return.
else:
# If there are less than Count elements in the array, return all elements. They'll be in random order.
RandomElements
# This device is used by players to opt in or out of a selection pool.
# The players interact with the OptInOutDevice to opt-in or opt-out of the SelectionPool.
# Interacting with the SelectionTrigger device selects SelectionCount players from the pool and fires the PlayersSelectedEvent.
opt_in_selection_pool_device := class(creative_device):
# Used by a player to opt in or out of the selection pool.
@editable
OptInOutDevice:switch_device = switch_device{}
# Used to trigger players' selection from the pool.
@editable
SelectionTrigger:button_device = button_device{}
# How many players are selected from the pool.
@editable
SelectionCount<public>:int = 1
# Event fired when players are selected from the pool. Contains the array of selected players.
PlayersSelectedEvent<public>:event([]player) = event([]player){}
# Pool of players from which to select SelectionCount players.
var SelectionPool:[]player = array{}
# Add the Agent to the selection pool as a player.
OptIn<private>(Agent:agent):void=
# We cast the Agent to a player (player[Agent]) to add it to the SelectionPool array.
# This will fail if the Agent is not a player.
if (Player := player[Agent]):
# To add the Player to the SelectionPool we construct a new array from the current
# SelectionPool + an array with the new Player.
set SelectionPool += array{Player}
Print("Player opted in to selection pool. Players in pool: {SelectionPool.Length}")
# Remove the Agent from the selection pool as a player.
OptOut<private>(Agent:agent):void=
# RemoveFirstElement returns the array without the first match found, so we set SelectionPool = the new array.
# We must wrap it in a failure context if the player is not in the array or casting the Agent to a player fails.
if (set SelectionPool = SelectionPool.RemoveFirstElement[player[Agent]]):
Print("Player opted out of selection pool. Players in pool: {SelectionPool.Length}")
# Reset all players to opted-out state and removes them from the SelectionPool
ResetPool<private>():void=
# Since we're calling OptInOutDevice.TurnOff for the Player, OptOut(Player) is called since it's subscribed
# to the OptInOutDevice.TurnedOffEvent. That'll remove the Player from the SelectionPool.
for (Player:SelectionPool) do OptInOutDevice.TurnOff(Player)
# We still reset the SelectionPool with "= array{}" to remove any players that left the game before a selection
# is made. It's simpler than tracking players leaving the game.
set SelectionPool = array{}
Print("Pool reset.")
# Selects the Players and resets the SelectionPool
SelectPlayers<private>(Agent:agent):void=
SelectedPlayers := SelectRandomElements(SelectionPool, SelectionCount)
PlayersSelectedEvent.Signal(SelectedPlayers)
ResetPool()
OnBegin<override>()<suspends>:void=
OptInOutDevice.TurnedOnEvent.Subscribe(OptIn)
OptInOutDevice.TurnedOffEvent.Subscribe(OptOut)
SelectionTrigger.InteractedWithEvent.Subscribe(SelectPlayers)
# An example of how you could use the PlayersSelectedEvent.
# This example will damage the selected players.
loop:
SelectedPlayers := PlayersSelectedEvent.Await()
for (Player:SelectedPlayers, Character := Player.GetFortCharacter[]):
Character.Damage(5.0)
file_2.verse
Begin Map
Begin Level
Begin Actor Class=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C Name=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267 Archetype=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Visualization Scale"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="PulseColorTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="EmissiveColorLerpTL"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="ButtonMesh" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ButtonMesh_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="MI_MilitarySwitch_0-27553AFE119E79E5"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="MI_MilitarySwitch_0-27553AFE119E79E5EditorOnlyData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0" Archetype=/Script/Engine.BodySetup'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE.BodySetup_0'
End Object
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Doorbell_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:EnableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:WhenInteractedWithTrigger_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OnComponentPhysicsStateChanged=(Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.OnPhysicsStateChanged)
RelativeLocation=(X=255.999999,Y=-256.000002,Z=128.000000)
RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Visualization Scale"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_B3038C3D409D5283BD3B9B83DFFB2D86")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.Visualization Scale__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.Visualization Scale__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267"',DirectionPropertyName="Visualization_Scale__Direction_B3038C3D409D5283BD3B9B83DFFB2D86")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="PulseColorTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_D45B70DA4B73FDB2311C6696473DEB1E")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.PulseColorTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.PulseColorTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267"',DirectionPropertyName="PulseColorTL__Direction_D45B70DA4B73FDB2311C6696473DEB1E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="EmissiveColorLerpTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_125C782D44527718626ABD83957F78AF")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267"',DirectionPropertyName="EmissiveColorLerpTL__Direction_125C782D44527718626ABD83957F78AF")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ButtonMesh"
Begin Object Name="MI_MilitarySwitch_0-27553AFE119E79E5"
Begin Object Name="MI_MilitarySwitch_0-27553AFE119E79E5EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MI_MilitarySwitch_0-27553AFE119E79E5EditorOnlyData"'
LightingGuid=A23EF5404DE2C9F11B799A8EF914A191
End Object
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"MI_MilitarySwitch_0-27553AFE119E79E5"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
RelativeScale3D=(X=2.000000,Y=2.000000,Z=2.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameLogic"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
Visibility Components with Collision=(("ButtonMesh", QueryAndPhysics))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
Begin Object Name="BodySetup_0"
AggGeom=(SphereElems=((Radius=100.000000)))
End Object
SphereRadius=100.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
bAbsoluteScale=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Doorbell"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="ActivatingTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="CustomMesh"),(PropertyName="Delay",PropertyData="0.000000"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="Interaction Text"),(PropertyName="InteractionRadius",PropertyData="1.000000"),(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="InvertClassSelection",PropertyData="False"),(PropertyName="InvertTeamSelection",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Button"),(PropertyName="ResetDelay",PropertyData="0.000000"),(PropertyName="TimesCanTrigger",PropertyData="0"),(PropertyName="TriggerSound",PropertyData="True"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenInteractedWithTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
End Object
ButtonMesh="ButtonMesh"
RangeSphere="RangeSphere"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
VisibleInGameComponent="VisibleInGameComponent"
SphereCollision="SphereCollision"
Doorbell="Doorbell"
FortMinigameLogic="FortMinigameLogic"
ToyOptionsComponent="ToyOptionsComponent"
DisableWhenReceived="DisableWhenReceived"
EnableWhenReceived="EnableWhenReceived"
WhenInteractedWithTrigger="WhenInteractedWithTrigger"
Visualization Scale=/Script/Engine.TimelineComponent'"Visualization Scale"'
PulseColorTL=/Script/Engine.TimelineComponent'"PulseColorTL"'
EmissiveColorLerpTL=/Script/Engine.TimelineComponent'"EmissiveColorLerpTL"'
CurrentState=NewEnumerator0
StartEmissiveColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
EndEmissiveColor=(R=0.060763,G=5.000000,B=0.068006,A=1.000000)
InteractionRadius=1.000000
Visualization Radius Desired=2.000000
Visualization Radius Last=2.000000
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=4CCAC73B4CB8328D158BBCBFA1CEC84E
ActorTemplateID="/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C#1757679748"
LabelOverride="Button"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Button"
End Actor
Begin Actor Class=/CRD_VerseDevices/VerseDevice.VerseDevice_C Name=VerseDevice_C_UAID_E04F43E60E67136E01_1322860676 Archetype=/CRD_VerseDevices/VerseDevice.VerseDevice_C'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VerseDevices/VerseDevice.Default__VerseDevice_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/EDCSnippets/_Verse/opt_in_selection_pool_device.opt_in_selection_pool_device Name="opt_in_selection_pool_device_0"
Begin Object Class=/CreativeCoreDevices/_Verse/button_device.button_device Name="__verse_0xA56336E6_SelectionTrigger" Archetype=/CreativeCoreDevices/_Verse/button_device.button_device'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0xA56336E6_SelectionTrigger'
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent Name="__verse_0x15332F17_InteractedWithEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0xA56336E6_SelectionTrigger.__verse_0x15332F17_InteractedWithEvent'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0x5BDC7A5C_EnableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0xA56336E6_SelectionTrigger.__verse_0x5BDC7A5C_EnableFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function Name="__verse_0xC9184E23_DisableFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0xA56336E6_SelectionTrigger.__verse_0xC9184E23_DisableFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float Name="__verse_0xCBB0A2D8_GetInteractionTimeFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_float'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0xA56336E6_SelectionTrigger.__verse_0xCBB0A2D8_GetInteractionTimeFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int Name="__verse_0x0C270D17_GetTriggerCountRemainingFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0xA56336E6_SelectionTrigger.__verse_0x0C270D17_GetTriggerCountRemainingFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int Name="__verse_0xE6384AD1_GetMaxTriggerCountFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_int'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0xA56336E6_SelectionTrigger.__verse_0xE6384AD1_GetMaxTriggerCountFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_string Name="__verse_0xBDF02105_GetInteractionTextFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_get_string'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0xA56336E6_SelectionTrigger.__verse_0xBDF02105_GetInteractionTextFunction'
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Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_float Name="__verse_0xAFBDB521_SetInteractionTimeFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_float'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0xA56336E6_SelectionTrigger.__verse_0xAFBDB521_SetInteractionTimeFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_int Name="__verse_0x82355D28_SetMaxTriggerCountFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_int'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0xA56336E6_SelectionTrigger.__verse_0x82355D28_SetMaxTriggerCountFunction'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_string Name="__verse_0xD9FD36FC_SetInteractionTextFunction" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_function_set_string'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0xA56336E6_SelectionTrigger.__verse_0xD9FD36FC_SetInteractionTextFunction'
End Object
End Object
Begin Object Class=/CRD_Switch/_Verse/switch_device.switch_device Name="__verse_0x1AC8F965_OptInOutDevice" Archetype=/CRD_Switch/_Verse/switch_device.switch_device'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0x1AC8F965_OptInOutDevice'
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent Name="__verse_0x80CCB06A_TurnedOnEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0x1AC8F965_OptInOutDevice.__verse_0x80CCB06A_TurnedOnEvent'
End Object
Begin Object Class=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent Name="__verse_0xE91DA554_TurnedOffEvent" Archetype=/VerseDevices/_Verse/VNI/VerseDevices.Devices_device_event_agent'/EDCSnippets/_Verse/opt_in_selection_pool_device.Default__opt_in_selection_pool_device:__verse_0x1AC8F965_OptInOutDevice.__verse_0xE91DA554_TurnedOffEvent'
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Begin Object Name="VisibleInGameComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="Enabled at Game Start",PropertyData="True"),(PropertyName="LabelOverride",PropertyData="opt in selection pool device"),(PropertyName="VisibleInGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#1721399294"
End Object
EnabledComponent="EnabledComponent"
VisibleInGameComponent="VisibleInGameComponent"
ToyOptionsComponent="ToyOptionsComponent"
Script=/EDCSnippets/_Verse/opt_in_selection_pool_device.opt_in_selection_pool_device'"opt_in_selection_pool_device_0"'
ScriptClassPath="/EDCSnippets/_Verse/opt_in_selection_pool_device.opt_in_selection_pool_device"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=13279.437500
DataVersion=1
ComponentTypesWhitelistedForReplication(2)=/Script/CoreUObject.Class'"/Script/FortniteGame.FortActorOptionsComponent"'
SavedActorGuid=000000000000000000000000A514FEF1
ActorTemplateID="/CRD_VerseDevices/VerseDevice.VerseDevice_C#1721399294"
LabelOverride="opt in selection pool device"
RootComponent="StaticMeshComponent0"
ActorLabel="opt in selection pool device"
End Actor
Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E67066E01_1520899385 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPlayerPersistenceDataWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearPlayerPersistenceDataWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CheckStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CheckStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnStateSaveTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:OnStateSaveTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0" Archetype=/Script/Engine.BodySetup'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE.BodySetup_0'
End Object
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnabledComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Switch_Device/Meshes/CP_Device_Switch_06.CP_Device_Switch_06"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Switch_Device/Materials/MI_CP_Device_Switch06_Off.MI_CP_Device_Switch06_Off"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Device_Switch_V2_C_UAID_E04F43E60E67066E01_1520899385.OnPhysicsStateChanged)
RelativeLocation=(X=-64.000000,Y=-256.000000,Z=128.000021)
RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Timeline_0"
TheTimeline=(LengthMode=TL_TimelineLength,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="Timeline_0_Lerp_92DE58D04B5777F4691C49AFA8575F64")),TimelinePostUpdateFunc=Device_Switch_V2_C_UAID_E04F43E60E67066E01_1520899385.Timeline_0__UpdateFunc,TimelineFinishedFunc=Device_Switch_V2_C_UAID_E04F43E60E67066E01_1520899385.Timeline_0__FinishedFunc,PropertySetObject=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'"Device_Switch_V2_C_UAID_E04F43E60E67066E01_1520899385"',DirectionPropertyName="Timeline_0__Direction_92DE58D04B5777F4691C49AFA8575F64")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ClearPlayerPersistenceDataWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CheckStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SaveStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LoadStateWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToggleWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOffWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TurnOnWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceivingFrom"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
RelativeScale3D=(X=2.000000,Y=2.000000,Z=2.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeProxyManager"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnStateSaveTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOffWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="IfOnWhenCheckedTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortCreativePersistenceComponentBase"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SphereCollision"
Begin Object Name="BodySetup_0"
AggGeom=(SphereElems=((Radius=100.000000)))
End Object
SphereRadius=100.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameProgress"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="AudioComponent"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenStateChangeTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenTurnedOffTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenTurnedOnTransmitOn"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
EnabledDuringPlayMode=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="AllowedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="AllowInteraction",PropertyData="True"),(PropertyName="Auto-LoadState",PropertyData="False"),(PropertyName="Auto-SaveState",PropertyData="False"),(PropertyName="CheckStateAtGameStart",PropertyData="True"),(PropertyName="CheckSwitchStateWhenDisabled",PropertyData="False"),(PropertyName="CooldownTime",PropertyData="0.000000"),(PropertyName="Custom Off Mesh",PropertyData="None"),(PropertyName="Custom On Mesh",PropertyData="None"),(PropertyName="DeviceModel",PropertyData="Checkbox"),(PropertyName="EnabledAtGameStart",PropertyData="True"),(PropertyName="InfiniteCooldown",PropertyData="False"),(PropertyName="InitialState",PropertyData="False"),(PropertyName="InteractionRadius",PropertyData="1.000000"),(PropertyName="InteractionTime",PropertyData="0.000000"),(PropertyName="LabelOverride",PropertyData="Switch"),(PropertyName="LimitTimesCanChange",PropertyData="False"),(PropertyName="ResolveConflicts",PropertyData="Prioritize Off"),(PropertyName="Sound",PropertyData="True"),(PropertyName="StoreStatePerPlayer",PropertyData="True"),(PropertyName="TimesCanChange",PropertyData="1"),(PropertyName="TurnOffText",PropertyData="NSLOCTEXT(\"\", \"E0932CEC4FF25E34702E4C9207C6E0CB\", \"Opt-Out\")"),(PropertyName="TurnOnText",PropertyData="NSLOCTEXT(\"\", \"8A5A6BA545B996DF769117AA340CCFC2\", \"Opt-In\")"),(PropertyName="UseCustomMesh",PropertyData="False"),(PropertyName="UsePersistence",PropertyData="True"),(PropertyName="VisibleDuringGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#3053336574"
End Object
ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
DisableWhenReceivingFrom="DisableWhenReceivingFrom"
EnableWhenReceivingFrom="EnableWhenReceivingFrom"
RangeSphere="RangeSphere"
CreativeProxyManager="CreativeProxyManager"
OnStateSaveTransmitOn="OnStateSaveTransmitOn"
IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
SphereCollision="SphereCollision"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
AudioComponent="AudioComponent"
WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
TurnOnText=NSLOCTEXT("[980A5D796660E121B8C3F3EA246DD185]", "8A5A6BA545B996DF769117AA340CCFC2", "Opt-In")
TurnOffText=NSLOCTEXT("[980A5D796660E121B8C3F3EA246DD185]", "E0932CEC4FF25E34702E4C9207C6E0CB", "Opt-Out")
DeviceModel=NewEnumerator10
InteractionRadius=1.000000
VisualizationRadiusLast=0.010000
VisualizationRadiusDesired=2.000000
StoreStatePerPlayer=True
ResolveConflicts=NewEnumerator5
bMigratedPersistence=True
UsePersistence=True
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=A72BAA5F4A79D93FF6A806BECA883DB8
ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#3053336574"
PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
LabelOverride="Switch"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Switch"
End Actor
End Level
Begin Surface
End Surface
End Map
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