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Opt-In Selection Pool Device

Module — 2 files
These files compile together (same module folder).
opt_in_selection_pool_device.verse
using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Random }
using { /Verse.org/Simulation }

# Selects a random subset of Count elements from Elements and returns an array of the selected elements.
# If Count is greater than the number of elements in Elements, all elements are returned in a random order.
# This function uses parametric types, a feature of Verse. Parametric types allow you to specify arguments without a specific type.
# This means that expressions can be more "generic" and operate on the arguments as long as those operations are supported by the type.
# In this case, we don't need to know the type of each element in Elements to operate on the array, so we can use Shuffle and Slice on any type "t".
# For more information, see https://dev.epicgames.com/documentation/en-us/uefn/Verse/parametric-types-in-verse
SelectRandomElements<public>(Elements:[]t, Count:int where t:type):[]t=
    # Shuffle the Elements so they're in random order when we pick them.
    RandomElements := Shuffle(Elements)
    # Slice returns an array from StartIndex (first argument) to StopIndex (second argument).
    # Since the elements are in random order, this will return a random subset of Count elements from the start.
    if (Selection := RandomElements.Slice[0, Count]):
        Selection # If the Slice operation succeeds this is the last expression of the function, which is used as the implicit return.
    else:
        # If there are less than Count elements in the array, return all elements. They'll be in random order.
        RandomElements

# This device is used by players to opt in or out of a selection pool.
# The players interact with the OptInOutDevice to opt-in or opt-out of the SelectionPool.
# Interacting with the SelectionTrigger device selects SelectionCount players from the pool and fires the PlayersSelectedEvent.
opt_in_selection_pool_device := class(creative_device):
    # Used by a player to opt in or out of the selection pool.
    @editable
    OptInOutDevice:switch_device = switch_device{}
    # Used to trigger players' selection from the pool.
    @editable
    SelectionTrigger:button_device = button_device{}
    # How many players are selected from the pool.
    @editable
    SelectionCount<public>:int = 1
    # Event fired when players are selected from the pool. Contains the array of selected players.
    PlayersSelectedEvent<public>:event([]player) = event([]player){}

    # Pool of players from which to select SelectionCount players.
    var SelectionPool:[]player = array{}

    # Add the Agent to the selection pool as a player.
    OptIn<private>(Agent:agent):void=
        # We cast the Agent to a player (player[Agent]) to add it to the SelectionPool array.
        # This will fail if the Agent is not a player.
        if (Player := player[Agent]):
            # To add the Player to the SelectionPool we construct a new array from the current
            # SelectionPool + an array with the new Player.
            set SelectionPool += array{Player}
            Print("Player opted in to selection pool. Players in pool: {SelectionPool.Length}")

    # Remove the Agent from the selection pool as a player.
    OptOut<private>(Agent:agent):void=
        # RemoveFirstElement returns the array without the first match found, so we set SelectionPool = the new array.
        # We must wrap it in a failure context if the player is not in the array or casting the Agent to a player fails.
        if (set SelectionPool = SelectionPool.RemoveFirstElement[player[Agent]]):
            Print("Player opted out of selection pool. Players in pool: {SelectionPool.Length}")
    
    # Reset all players to opted-out state and removes them from the SelectionPool
    ResetPool<private>():void=
        # Since we're calling OptInOutDevice.TurnOff for the Player, OptOut(Player) is called since it's subscribed
        # to the OptInOutDevice.TurnedOffEvent. That'll remove the Player from the SelectionPool.
        for (Player:SelectionPool) do OptInOutDevice.TurnOff(Player)
        # We still reset the SelectionPool with "= array{}" to remove any players that left the game before a selection
        # is made. It's simpler than tracking players leaving the game.
        set SelectionPool = array{}
        Print("Pool reset.")        
        
    # Selects the Players and resets the SelectionPool
    SelectPlayers<private>(Agent:agent):void= 
        SelectedPlayers := SelectRandomElements(SelectionPool, SelectionCount)
        PlayersSelectedEvent.Signal(SelectedPlayers)
        ResetPool()
        
    OnBegin<override>()<suspends>:void=
        OptInOutDevice.TurnedOnEvent.Subscribe(OptIn)
        OptInOutDevice.TurnedOffEvent.Subscribe(OptOut)
        SelectionTrigger.InteractedWithEvent.Subscribe(SelectPlayers)

        # An example of how you could use the PlayersSelectedEvent.
        # This example will damage the selected players.
        loop:
            SelectedPlayers := PlayersSelectedEvent.Await()
            for (Player:SelectedPlayers, Character := Player.GetFortCharacter[]):
                Character.Damage(5.0)
file_2.verse
Begin Map
   Begin Level
      Begin Actor Class=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C Name=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267 Archetype=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C' ActorFolderPath=None
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:BoundingBoxComponent'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Default__Device_Button_V2_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="Visualization Scale"
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="PulseColorTL"
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="EmissiveColorLerpTL"
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="ButtonMesh" Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ButtonMesh_GEN_VARIABLE'
            Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="MI_MilitarySwitch_0-27553AFE119E79E5"
               Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="MI_MilitarySwitch_0-27553AFE119E79E5EditorOnlyData"
               End Object
            End Object
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:RangeSphere_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:VisibleInGameComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE'
            Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0" Archetype=/Script/Engine.BodySetup'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:SphereCollision_GEN_VARIABLE.BodySetup_0'
            End Object
         End Object
         Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:Doorbell_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:FortMinigameLogic_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:ToyOptionsComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:DisableWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:EnableWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:WhenInteractedWithTrigger_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent"
         End Object
         Begin Object Name="StaticMeshComponent0"
            OnComponentPhysicsStateChanged=(Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.OnPhysicsStateChanged)
            RelativeLocation=(X=255.999999,Y=-256.000002,Z=128.000000)
            RelativeRotation=(Pitch=0.000000,Yaw=89.999999,Roll=0.000000)
         End Object
         Begin Object Name="BoundingBoxComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="EditorOnlyStaticMeshComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="Visualization Scale"
            TheTimeline=(LengthMode=TL_TimelineLength,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_B3038C3D409D5283BD3B9B83DFFB2D86")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.Visualization Scale__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.Visualization Scale__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267"',DirectionPropertyName="Visualization_Scale__Direction_B3038C3D409D5283BD3B9B83DFFB2D86")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="PulseColorTL"
            TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_D45B70DA4B73FDB2311C6696473DEB1E")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.PulseColorTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.PulseColorTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267"',DirectionPropertyName="PulseColorTL__Direction_D45B70DA4B73FDB2311C6696473DEB1E")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="EmissiveColorLerpTL"
            TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_125C782D44527718626ABD83957F78AF")),TimelinePostUpdateFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/CreativeCoreDevices/Device_Button_V2.Device_Button_V2_C'"Device_Button_V2_C_UAID_E04F43E60E670B6E01_1885913267"',DirectionPropertyName="EmissiveColorLerpTL__Direction_125C782D44527718626ABD83957F78AF")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="ButtonMesh"
            Begin Object Name="MI_MilitarySwitch_0-27553AFE119E79E5"
               Begin Object Name="MI_MilitarySwitch_0-27553AFE119E79E5EditorOnlyData"
               End Object
               Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
               VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
               EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MI_MilitarySwitch_0-27553AFE119E79E5EditorOnlyData"'
               LightingGuid=A23EF5404DE2C9F11B799A8EF914A191
            End Object
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"MI_MilitarySwitch_0-27553AFE119E79E5"'
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="RangeSphere"
            StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
            RelativeScale3D=(X=2.000000,Y=2.000000,Z=2.000000)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Creative_UseRestriction_Component"
            MinigameLogic="FortMinigameLogic"
            Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            Visibility Components with Collision=(("ButtonMesh", QueryAndPhysics))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SphereCollision"
            Begin Object Name="BodySetup_0"
               AggGeom=(SphereElems=((Radius=100.000000)))
            End Object
            SphereRadius=100.000000
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            bAbsoluteScale=True
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Doorbell"
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigameLogic"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
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         Begin Object Name="ToyOptionsComponent"
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         ActorLabel="opt in selection pool device"
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      Begin Actor Class=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C Name=Device_Switch_V2_C_UAID_E04F43E60E67066E01_1520899385 Archetype=/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C' ActorFolderPath=None
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:BoundingBoxComponent'
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         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_Switch/Device_Switch_V2.Default__Device_Switch_V2_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom_GEN_VARIABLE'
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         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SaveStateWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadStateWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:LoadStateWhenReceivingFrom_GEN_VARIABLE'
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         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ToggleWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:ToggleWhenReceivingFrom_GEN_VARIABLE'
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         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOffWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOffWhenReceivingFrom_GEN_VARIABLE'
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         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TurnOnWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:TurnOnWhenReceivingFrom_GEN_VARIABLE'
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         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:DisableWhenReceivingFrom_GEN_VARIABLE'
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         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceivingFrom" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:EnableWhenReceivingFrom_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:RangeSphere_GEN_VARIABLE'
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         Begin Object Class=/Script/FortniteGame.CreativeProxyManagerComponent Name="CreativeProxyManager" Archetype=/Script/FortniteGame.CreativeProxyManagerComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:CreativeProxyManager_GEN_VARIABLE'
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         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOffWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOffWhenCheckedTransmitOn_GEN_VARIABLE'
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         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="IfOnWhenCheckedTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:IfOnWhenCheckedTransmitOn_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
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         Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE'
            Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0" Archetype=/Script/Engine.BodySetup'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:SphereCollision_GEN_VARIABLE.BodySetup_0'
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         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:Creative_UseRestriction_Component_GEN_VARIABLE'
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         Begin Object Class=/Script/Engine.AudioComponent Name="AudioComponent" Archetype=/Script/Engine.AudioComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:AudioComponent_GEN_VARIABLE'
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         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenStateChangeTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenStateChangeTransmitOn_GEN_VARIABLE'
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         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOffTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOffTransmitOn_GEN_VARIABLE'
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         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenTurnedOnTransmitOn" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:WhenTurnedOnTransmitOn_GEN_VARIABLE'
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         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C:VisibleInGameComponent_GEN_VARIABLE'
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         Begin Object Name="StaticMeshComponent0"
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            CachedMaxDrawDistance=2800.000000
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         Begin Object Name="BoundingBoxComponent"
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         Begin Object Name="EnableWhenReceivingFrom"
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            CreationMethod=SimpleConstructionScript
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         Begin Object Name="RangeSphere"
            StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
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         Begin Object Name="OnStateSaveTransmitOn"
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         Begin Object Name="IfOffWhenCheckedTransmitOn"
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         Begin Object Name="IfOnWhenCheckedTransmitOn"
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         Begin Object Name="FortCreativePersistenceComponentBase"
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            Begin Object Name="BodySetup_0"
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         Begin Object Name="Creative_UseRestriction_Component"
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         Begin Object Name="WhenTurnedOffTransmitOn"
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         Begin Object Name="WhenTurnedOnTransmitOn"
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            CreationMethod=SimpleConstructionScript
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         Begin Object Name="VisibleInGameComponent"
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         Begin Object Name="EnabledComponent"
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         Begin Object Name="FortMinigameProgress"
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            CreationMethod=SimpleConstructionScript
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         Begin Object Name="ToyOptionsComponent"
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         Begin Object Name="FortActorMetadataComponent"
            TemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#3053336574"
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         ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom="ClearAllPersistenceDataForCurrentPlayersWhenReceivingFrom"
         ClearPlayerPersistenceDataWhenReceivingFrom="ClearPlayerPersistenceDataWhenReceivingFrom"
         CheckStateWhenReceivingFrom="CheckStateWhenReceivingFrom"
         SaveStateWhenReceivingFrom="SaveStateWhenReceivingFrom"
         LoadStateWhenReceivingFrom="LoadStateWhenReceivingFrom"
         ToggleWhenReceivingFrom="ToggleWhenReceivingFrom"
         TurnOffWhenReceivingFrom="TurnOffWhenReceivingFrom"
         TurnOnWhenReceivingFrom="TurnOnWhenReceivingFrom"
         DisableWhenReceivingFrom="DisableWhenReceivingFrom"
         EnableWhenReceivingFrom="EnableWhenReceivingFrom"
         RangeSphere="RangeSphere"
         CreativeProxyManager="CreativeProxyManager"
         OnStateSaveTransmitOn="OnStateSaveTransmitOn"
         IfOffWhenCheckedTransmitOn="IfOffWhenCheckedTransmitOn"
         IfOnWhenCheckedTransmitOn="IfOnWhenCheckedTransmitOn"
         FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
         SphereCollision="SphereCollision"
         Creative_UseRestriction_Component="Creative_UseRestriction_Component"
         AudioComponent="AudioComponent"
         WhenStateChangeTransmitOn="WhenStateChangeTransmitOn"
         WhenTurnedOffTransmitOn="WhenTurnedOffTransmitOn"
         WhenTurnedOnTransmitOn="WhenTurnedOnTransmitOn"
         Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
         TurnOnText=NSLOCTEXT("[980A5D796660E121B8C3F3EA246DD185]", "8A5A6BA545B996DF769117AA340CCFC2", "Opt-In")
         TurnOffText=NSLOCTEXT("[980A5D796660E121B8C3F3EA246DD185]", "E0932CEC4FF25E34702E4C9207C6E0CB", "Opt-Out")
         DeviceModel=NewEnumerator10
         InteractionRadius=1.000000
         VisualizationRadiusLast=0.010000
         VisualizationRadiusDesired=2.000000
         StoreStatePerPlayer=True
         ResolveConflicts=NewEnumerator5
         bMigratedPersistence=True
         UsePersistence=True
         VisibleInGameComponent="VisibleInGameComponent"
         EnabledComponent="EnabledComponent"
         FortMinigameProgress="FortMinigameProgress"
         ToyOptionsComponent="ToyOptionsComponent"
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         CullDistance=2800.000000
         DataVersion=1
         SavedActorGuid=A72BAA5F4A79D93FF6A806BECA883DB8
         ActorTemplateID="/CRD_Switch/Device_Switch_V2.Device_Switch_V2_C#3053336574"
         PlaysetPackagePathName="/CRD_Switch/SetupAssets/PID_Device_Switch"
         LabelOverride="Switch"
         NetDormancy=DORM_DormantAll
         RootComponent="StaticMeshComponent0"
         ActorLabel="Switch"
      End Actor
   End Level
Begin Surface
End Surface
End Map
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    Created by a member of the Epic Games community. Rights remain with the original author, under Epic's community content terms. Terms ↗

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    Last updated Jun 23, 2026
    Verse module (2 files)
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