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Double Damage With Button

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  • using { /Fortnite.com/Devices }
    using { /Fortnite.com/Characters }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    BasicFunctions := class(creative_device):
    
        @editable
        BasicDMGInc : damage_amplifier_powerup_device = damage_amplifier_powerup_device{}
    
        @editable
        ButtonDevice : button_device = button_device{}
    
        @editable
        BuffDuration : float = 10.0 # How many seconds the damage buff lasts
    
        @editable
        DamageMultiplier : float = 2.0 # How much to multiply the damage (e.g., 2x)
    
        OnBegin<override>()<suspends>: void =
            ButtonDevice.InteractedWithEvent.Subscribe(OnButtonPressed)
    
        OnButtonPressed(PlayerAgent : agent) : void =
            DoDamageBuff(PlayerAgent, BuffDuration, DamageMultiplier)
    
        DoDamageBuff(NewAgent : agent, TimeLast : float, IncreaseBy : float) : void =
            BasicDMGInc.SetMagnitude(IncreaseBy)
            BasicDMGInc.SetDuration(TimeLast)
            BasicDMGInc.Pickup(NewAgent)

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Last updated 2026-07-26T12:12:09.612209+00:00

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