Procedural generator device
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Verse.org/Random }
using { /UnrealEngine.com/Temporary/SpatialMath }
# Device for procedural map generation with safe loop control
procedural_map_generator := class(creative_device):
@editable
PropAsset1 : creative_prop_asset = DefaultCreativePropAsset
@editable
PropAsset2 : creative_prop_asset = DefaultCreativePropAsset
@editable
MapWidth : int = 10
@editable
MapHeight : int = 10
@editable
MaxAttempts : int = 1000 # Safety limit for generation attempts
@editable
PropSpacing : float = 300.0 # Distance between props in the grid
@editable
MinHeight : float = 0.0 # Minimum Z position (cm)
@editable
MaxHeight : float = 500.0 # Maximum Z position (cm)
var GeneratedProps : []creative_prop = array{}
OnBegin<override>()<suspends> : void =
GenerateMap()
GenerateMap() : void =
var Attempts : int = 0
var SuccessCount : int = 0
# Use a for loop with a fixed range to prevent infinite loops
for (X := 0..MapWidth - 1):
for (Y := 0..MapHeight - 1):
if (Attempts >= MaxAttempts):
Print("Reached maximum generation attempts")
return
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