Procedural Generator Device
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /Verse.org/Random } using { /UnrealEngine.com/Temporary/SpatialMath } # Device for procedural map generation with safe loop control procedural_map_generator := class(creative_device): @editable PropAsset1 : creative_prop_asset = DefaultCreativePropAsset @editable PropAsset2 : creative_prop_asset = DefaultCreativePropAsset @editable MapWidth : int = 10 @editable MapHeight : int = 10 @editable MaxAttempts : int = 1000 # Safety limit for generation attempts @editable PropSpacing : float = 300.0 # Distance between props in the grid @editable MinHeight : float = 0.0 # Minimum Z position (cm) @editable MaxHeight : float = 500.0 # Maximum Z position (cm) var GeneratedProps : []creative_prop = array{}
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