Example Configuration Device
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using { /Fortnite.com/Characters } using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } # not concrete, not editable runtime_set := class(): var MyInt:int = 0 var Once:logic = true Init<public>(New:int):void= if(Once?): set Once = false set MyInt = New Print("{MyInt}") # more functionality here Get():int={return MyInt} # settings container class advanced_settings := class<concrete>(): @editable Selection<public>:int = 0 # more @editables here example_device := class(creative_device): # other @editables here # virtual 0th element @editable AdvancedSettings:advanced_settings = advanced_settings{Selection:=1} @editable AddSettings:[]advanced_settings = array{} var Runners:[]runtime_set = array{} OnBegin<override>()<suspends>:void= set Runners = array{runtime_set{}} if(First := Runners[0]): First.Init(AdvancedSettings.Selection) for(Setting:AddSettings): set Runners = Runners + array{runtime_set{}} if(Runner := Runners[Runners.Length-1]): Runner.Init(Setting.Selection)
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