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Accolades Device Preset

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    accolades_examples := class(creative_device):
    
        # Reference to the in-editor accolades device
        @editable
        Accolades:accolades_device = accolades_device{}
    
        # Runs when the device is started in a running game
        OnBegin<override>()<suspends>:void=
            Accolades.TestAwardEvent.Subscribe(AwardEventTriggered)
    
        # Disables the Accolades Device
        DisableAccolades():void=
            Accolades.Disable()
    
        # Enables the Accolades device
        EnableAccolades():void=
            Accolades.Enable()
    
        # Awards XP to the agent passed
        AwardXP(Agent:agent):void=
            Accolades.Award(Agent)
    
        # Signaled when testing the accolade to make sure it is awarded as expected. Only signals within unpublished island environments.
        # Sends the `agent` receiving the achievement.
        AwardEventTriggered(Agent:agent):void=
            Print("A Player was awarded XP!")
    

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Last updated 2026-07-12T13:24:03.567396+00:00

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