Player Signal Device
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } player_signal_device := class(creative_device): var TimesTriggered:[agent]int = map{} @editable TimesCanTriggerPerPlayer:int = 1 @editable TriggeredWhenReceivingFrom:channel_device = channel_device{} @editable ResetTimesTriggeredForPlayerWhenReceivingFrom:channel_device = channel_device{} @editable ResetTimesTriggeredForAllWhenReceivingFrom:channel_device = channel_device{} @editable OnTriggeredTransmitTo:channel_device = channel_device{} OnBegin<override>()<suspends>:void= sync: block: loop: MaybeTriggerPlayer := TriggeredWhenReceivingFrom.ReceivedTransmitEvent.Await() if. TriggerPlayer := MaybeTriggerPlayer? then: if. not TimesTriggered[TriggerPlayer] then: if. set TimesTriggered[TriggerPlayer] = 0
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