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Player Signal Device

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    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    
    player_signal_device := class(creative_device):
    
        var TimesTriggered:[agent]int = map{}
    
        @editable TimesCanTriggerPerPlayer:int = 1
        @editable TriggeredWhenReceivingFrom:channel_device = channel_device{}
        @editable ResetTimesTriggeredForPlayerWhenReceivingFrom:channel_device = channel_device{}
        @editable ResetTimesTriggeredForAllWhenReceivingFrom:channel_device = channel_device{}
        @editable OnTriggeredTransmitTo:channel_device = channel_device{}
        
        
        OnBegin<override>()<suspends>:void=
            sync:
                block:
                    loop:
                        MaybeTriggerPlayer := TriggeredWhenReceivingFrom.ReceivedTransmitEvent.Await()
    
                        if. TriggerPlayer := MaybeTriggerPlayer? then:
    
                            if. not TimesTriggered[TriggerPlayer] then:
                                if. set TimesTriggered[TriggerPlayer] = 0

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Last updated 2026-07-26T12:17:47.657974+00:00

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