Trigger a barrier with a time limit
Module — 2 files
These files compile together (same module folder).
barrier_timer.verse
using { /Verse.org/Simulation }
using { /Fortnite.com/Devices }
barrier_timer := class<concrete>(creative_device):
@editable
Barrier:barrier_device = barrier_device{}
@editable
Trigger:trigger_device = trigger_device{}
@editable
BarrierButton:button_device = button_device{}
@editable
Timer:timer_device = timer_device{}
OnBegin<override>()<suspends>:void=
BarrierButton.InteractedWithEvent.Subscribe(OnButtonInteractedWith)
Trigger.TriggeredEvent.Subscribe(OnTriggerTriggered)
Timer.SuccessEvent.Subscribe(DisableBarrier)
OnButtonInteractedWith(Player:player):void=
Barrier.Enable()
Timer.Begin(Player)
OnTriggerTriggered(Player:player):void=
Timer.Begin(Player)
DisableBarrier(Player:player):void=
Barrier.Disable()
file_2.verse
Begin Map
Begin Level
Begin Actor Class=/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C Name=BP_Device_Timer_C_3 Archetype=/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.Default__BP_Device_Timer_C'
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.Default__BP_Device_Timer_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.Default__BP_Device_Timer_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.Default__BP_Device_Timer_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_GenericText_WidgetComp.Creative_GenericText_WidgetComp_C Name="TimerWidget" Archetype=/Game/Creative/Devices/Common/Components/Creative_GenericText_WidgetComp.Creative_GenericText_WidgetComp_C'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:TimerWidget_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="MaterialInstanceDynamic_0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
End Object
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_GenericText_WidgetComp.Creative_GenericText_WidgetComp_C Name="SecondaryWidget" Archetype=/Game/Creative/Devices/Common/Components/Creative_GenericText_WidgetComp.Creative_GenericText_WidgetComp_C'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:SecondaryWidget_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortCreativePersistenceComponentBase Name="FortCreativePersistenceComponentBase" Archetype=/Script/FortniteGame.FortCreativePersistenceComponentBase'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:FortCreativePersistenceComponentBase_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPersistenceDataForAllWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:ClearPersistenceDataForAllWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ClearPersistenceDataWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:ClearPersistenceDataWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="UrgencyGlow" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:UrgencyGlow_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="UrgentBuildAudio" Archetype=/Script/Engine.AudioComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:UrgentBuildAudio_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnUrgencyTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:OnUrgencyTrigger_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnFailureTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:OnFailureTrigger_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="OnSuccessTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:OnSuccessTrigger_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="LoadWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:LoadWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SaveWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:SaveWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ResetForAllWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:ResetForAllWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CompleteForAllWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:CompleteForAllWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ResumeForAllWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:ResumeForAllWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PauseForAllWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:PauseForAllWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="StartForAllWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:StartForAllWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:EnableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ResumeWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:ResumeWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="PauseWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:PauseWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="TextVisibileInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:TextVisibileInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="MeshVisibleInEditorComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:MeshVisibleInEditorComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ResetWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:ResetWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CompleteWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:CompleteWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="StartWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:StartWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.TextRenderComponent Name="TimerDisplayTextBack" Archetype=/Script/Engine.TextRenderComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:TimerDisplayTextBack_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.TextRenderComponent Name="TimerDisplayTextFront" Archetype=/Script/Engine.TextRenderComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:TimerDisplayTextFront_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:EnabledComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Name="StaticMeshComponent0"
CachedMaxDrawDistance=11827.792969
RelativeLocation=(X=1408.000000,Y=1280.000000,Z=128.000000)
RelativeRotation=(Pitch=0.000000,Yaw=-90.000000,Roll=0.000000)
bVisible=False
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=11827.792969
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=11827.792969
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Timeline_0"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.800000,Events=((EventFunc=BP_Device_Timer_C_3.Timeline_0__Spawn__EventFunc),(Time=0.250000,EventFunc=BP_Device_Timer_C_3.Timeline_0__Spawn__EventFunc),(Time=0.500000,EventFunc=BP_Device_Timer_C_3.Timeline_0__Spawn__EventFunc)),InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Timeline_0_Lerp_D8C6B6BF46AEB2970EF3EAAB2904DE01")),TimelinePostUpdateFunc=BP_Device_Timer_C_3.Timeline_0__UpdateFunc,TimelineFinishedFunc=BP_Device_Timer_C_3.Timeline_0__FinishedFunc,PropertySetObject=/Game/Creative/Devices/TimerDevice/BP_Device_Timer.BP_Device_Timer_C'"BP_Device_Timer_C_3"',DirectionPropertyName="Timeline_0__Direction_D8C6B6BF46AEB2970EF3EAAB2904DE01")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="TimerWidget"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_0"
Begin Object Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"))
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynamic_0EditorOnlyData"'
LightingGuid=7AA5D19C48B30F70F891E391C14FA1F4
End Object
Text=INVTEXT("")
CurrentDrawSize=(X=1,Y=1)
TickMode=Disabled
CachedMaxDrawDistance=11827.792969
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SecondaryWidget"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
CurrentDrawSize=(X=1,Y=1)
TickMode=Disabled
CachedMaxDrawDistance=11827.792969
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortCreativePersistenceComponentBase"
bUniqueForOwner=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ClearPersistenceDataForAllWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ClearPersistenceDataWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UrgencyGlow"
BodyInstance=(CollisionEnabled=QueryAndPhysics)
AttachParent="StaticMeshComponent0"
bVisible=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UrgentBuildAudio"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnUrgencyTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnFailureTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OnSuccessTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LoadWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SaveWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResetForAllWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CompleteForAllWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResumeForAllWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseForAllWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StartForAllWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResumeWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TextVisibileInGameComponent"
VisibleDuringPhase=NewEnumerator3
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MeshVisibleInEditorComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResetWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CompleteWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StartWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TimerDisplayTextBack"
CachedMaxDrawDistance=11827.792969
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TimerDisplayTextFront"
CachedMaxDrawDistance=11827.792969
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)=None
VisibleSceneComponents(1)=None
VisibleSceneComponents(2)=None
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="AppliesToKnob",PropertyData="1"),(PropertyName="bAutoLoadKnob",PropertyData="True"),(PropertyName="bAutoSaveKnob",PropertyData="False"),(PropertyName="bCountDownDirectionKnob",PropertyData="True"),(PropertyName="bDisplayTimeInMinutesSecondsKnob",PropertyData="False"),(PropertyName="bIsVisibleDuringGamesKnob",PropertyData="True"),(PropertyName="bStartAtGameStartKnob",PropertyData="False"),(PropertyName="bSuccessOnEndKnob",PropertyData="True"),(PropertyName="ClassIndex",PropertyData="-1"),(PropertyName="CompletionBehaviorKnob",PropertyData="2"),(PropertyName="DurationKnob",PropertyData="5.000000"),(PropertyName="FailureScoreKnob",PropertyData="0"),(PropertyName="InstigatingPlayerOption",PropertyData="1"),(PropertyName="OverrideDisplayName"),(PropertyName="SaveBehaviorKnob",PropertyData="0"),(PropertyName="ScorePerSecondRemainingKnob",PropertyData="0.000000"),(PropertyName="ShowOnHUDKnob",PropertyData="0"),(PropertyName="Sounds",PropertyData="1"),(PropertyName="SuccessScoreKnob",PropertyData="0"),(PropertyName="TeamSetting",PropertyData="996"),(PropertyName="TimerColorKnob",PropertyData="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"),(PropertyName="TimerNameKnob"),(PropertyName="TimerNotStartedTextKnob"),(PropertyName="TimerPausedTextKnob"),(PropertyName="TimerRunningTextKnob"),(PropertyName="TimerTextStyleKnob",PropertyData="Heist"),(PropertyName="UrgencyModeTimeKnob",PropertyData="-1.000000"),(PropertyName="UrgencyTextKnob")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
TimerWidget="TimerWidget"
SecondaryWidget="SecondaryWidget"
FortCreativePersistenceComponentBase="FortCreativePersistenceComponentBase"
ClearPersistenceDataForAllWhenReceived="ClearPersistenceDataForAllWhenReceived"
ClearPersistenceDataWhenReceived="ClearPersistenceDataWhenReceived"
UrgencyGlow="UrgencyGlow"
UrgentBuildAudio="UrgentBuildAudio"
OnUrgencyTrigger="OnUrgencyTrigger"
OnFailureTrigger="OnFailureTrigger"
OnSuccessTrigger="OnSuccessTrigger"
LoadWhenReceived="LoadWhenReceived"
SaveWhenReceived="SaveWhenReceived"
ResetForAllWhenReceived="ResetForAllWhenReceived"
CompleteForAllWhenReceived="CompleteForAllWhenReceived"
ResumeForAllWhenReceived="ResumeForAllWhenReceived"
PauseForAllWhenReceived="PauseForAllWhenReceived"
StartForAllWhenReceived="StartForAllWhenReceived"
DisableWhenReceived="DisableWhenReceived"
EnableWhenReceived="EnableWhenReceived"
ResumeWhenReceived="ResumeWhenReceived"
PauseWhenReceived="PauseWhenReceived"
ResetWhenReceived="ResetWhenReceived"
CompleteWhenReceived="CompleteWhenReceived"
StartWhenReceived="StartWhenReceived"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
TextVisibileInGameComponent="TextVisibileInGameComponent"
MeshVisibleInEditorComponent="MeshVisibleInEditorComponent"
TimerDisplayTextBack="TimerDisplayTextBack"
TimerDisplayTextFront="TimerDisplayTextFront"
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
DurationKnob=5.000000
CompletionBehaviorKnob=NewEnumerator2
bDisplayTimeInMinutesSecondsKnob=False
ShowOnHUDKnob=0
Start=(DefaultHandlerFunctions=(),Instance=(EventSubscriptions=((Object="/DevCommunitySnippets/DevCommunitySnippets.DevCommunitySnippets:PersistentLevel.BP_Creative_Trigger_C_2",EventDescriptor=(MemberName="OnTriggered",bSelfContext=True)),(Object="/DevCommunitySnippets/DevCommunitySnippets.DevCommunitySnippets:PersistentLevel.BP_Creative_Button_C_13",EventDescriptor=(MemberName="OnInteractedWith",bSelfContext=True)))))
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
StaticMeshComponentsNeedingDamageOverlay(0)="StaticMeshComponent0"
StaticGameplayTags=(GameplayTags=((TagName="Building.Type.Prop")))
DataVersion=1
CullDistance=11827.792969
SavedActorGuid=025131D5414F43AEE950A99D9D8710C9
PlaysetPackagePathName="/Game/Playsets/PID_CP_Devices_Timer"
RootComponent="StaticMeshComponent0"
ActorLabel="BarrierTimer"
FolderPath="Barriers"
End Actor
Begin Actor Class=/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C Name=BP_Creative_Trigger_C_2 Archetype=/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.Default__BP_Creative_Trigger_C'
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.Default__BP_Creative_Trigger_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.Default__BP_Creative_Trigger_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.Default__BP_Creative_Trigger_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="Water Collider" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C:Water Collider_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="TriggerWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C:TriggerWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="ChannelTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C:ChannelTrigger_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="RetriggerLimiterBox" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C:RetriggerLimiterBox_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="StepBox" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C:StepBox_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Triggered"
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/Game/Creative/Devices/Trigger/BP_Creative_Trigger_Parent.BP_Creative_Trigger_Parent_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="ResetWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger_Parent.BP_Creative_Trigger_Parent_C:ResetWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Reset Audio" Archetype=/Script/Engine.AudioComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger_Parent.BP_Creative_Trigger_Parent_C:Reset Audio_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Activate Audio" Archetype=/Script/Engine.AudioComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger_Parent.BP_Creative_Trigger_Parent_C:Activate Audio_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C:EnableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="ChannelNumberPlane" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger_Parent.BP_Creative_Trigger_Parent_C:ChannelNumberPlane_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="BarrierTriggerX=1322.076 Y=1287.306 Z=16.499BarrierTrigger.ChannelNumberPlane Sm_TriggerReceiver_ChannelNumber"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="BarrierTriggerX=1322.076 Y=1287.306 Z=16.499BarrierTrigger.ChannelNumberPlane Sm_TriggerReceiver_ChannelNumberEditorOnlyData"
End Object
End Object
End Object
Begin Object Class=/Script/Engine.ParticleSystemComponent Name="P_Trigger_Activate" Archetype=/Script/Engine.ParticleSystemComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger_Parent.BP_Creative_Trigger_Parent_C:P_Trigger_Activate_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="Mesh" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Trigger/BP_Creative_Trigger_Parent.BP_Creative_Trigger_Parent_C:Mesh_GEN_VARIABLE'
End Object
Begin Object Name="StaticMeshComponent0"
RelativeLocation=(X=1280.000000,Y=1280.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=-90.000000,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=6766.335938
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=6766.335938
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Water Collider"
CachedMaxDrawDistance=6766.335938
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TriggerWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ChannelTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RetriggerLimiterBox"
CachedMaxDrawDistance=6766.335938
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StepBox"
CachedMaxDrawDistance=6766.335938
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Triggered"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.300000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/Game/Creative/Devices/Trigger/BP_Creative_Trigger_Parent.BP_Creative_Trigger_Parent_C:CurveFloat_0"',TrackName="Glow",FloatPropertyName="Triggered_Glow_CA55F302461980A233EA8EB23F9908B2")),TimelinePostUpdateFunc=BP_Creative_Trigger_C_2.Triggered__UpdateFunc,TimelineFinishedFunc=BP_Creative_Trigger_C_2.Triggered__FinishedFunc,PropertySetObject=/Game/Creative/Devices/Trigger/BP_Creative_Trigger.BP_Creative_Trigger_C'"BP_Creative_Trigger_C_2"',DirectionPropertyName="Triggered__Direction_CA55F302461980A233EA8EB23F9908B2")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameLogic"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)=None
VisibleSceneComponents(1)=None
VisibleSceneComponents(2)=None
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResetWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Reset Audio"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Activate Audio"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="ActivateOnGamePhase",PropertyData="0"),(PropertyName="bReceiveDamageWhenInvisible",PropertyData="False"),(PropertyName="ClassIndex",PropertyData="-1"),(PropertyName="EnabledOnMinigameStart",PropertyData="True"),(PropertyName="OverrideDisplayName"),(PropertyName="TeamSetting",PropertyData="996"),(PropertyName="TimesCanTrigger",PropertyData="-1"),(PropertyName="TransmitEveryXTriggers",PropertyData="1"),(PropertyName="TriggerDelay",PropertyData="0.000000"),(PropertyName="TriggeredByCreatures",PropertyData="False"),(PropertyName="TriggeredByDamage",PropertyData="False"),(PropertyName="TriggeredByItems",PropertyData="False"),(PropertyName="TriggeredByPlayer",PropertyData="True"),(PropertyName="TriggeredBySequencers",PropertyData="True"),(PropertyName="TriggeredByVehicles",PropertyData="True"),(PropertyName="TriggeredByWater",PropertyData="True"),(PropertyName="TriggerResetDelay",PropertyData="5.000000"),(PropertyName="TriggerSoundIndex",PropertyData="0"),(PropertyName="TriggerVFX",PropertyData="True"),(PropertyName="VisibilityInGame",PropertyData="True")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ChannelNumberPlane"
Begin Object Name="BarrierTriggerX=1322.076 Y=1287.306 Z=16.499BarrierTrigger.ChannelNumberPlane Sm_TriggerReceiver_ChannelNumber"
Begin Object Name="BarrierTriggerX=1322.076 Y=1287.306 Z=16.499BarrierTrigger.ChannelNumberPlane Sm_TriggerReceiver_ChannelNumberEditorOnlyData"
End Object
Parent=/Script/Engine.Material'"/Game/Creative/Devices/Trigger/Materials/M_TriggerDevice_Number.M_TriggerDevice_Number"'
ScalarParameterValues(0)=(ParameterInfo=(Name="Score"))
VectorParameterValues(0)=(ParameterInfo=(Name="Color"),ParameterValue=(R=2.500000,G=0.163765,B=0.163765,A=1.000000))
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"BarrierTriggerX=1322.076 Y=1287.306 Z=16.499BarrierTrigger.ChannelNumberPlane Sm_TriggerReceiver_ChannelNumberEditorOnlyData"'
LightingGuid=BC89AFC14244B3F942F775A414EAD388
End Object
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"BarrierTriggerX=1322.076 Y=1287.306 Z=16.499BarrierTrigger.ChannelNumberPlane Sm_TriggerReceiver_ChannelNumber"'
CachedMaxDrawDistance=6766.335938
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="P_Trigger_Activate"
CachedMaxDrawDistance=6766.335938
AttachParent="Mesh"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Mesh"
CachedMaxDrawDistance=6766.335938
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Water Collider="Water Collider"
TriggerWhenReceived="TriggerWhenReceived"
ChannelTrigger="ChannelTrigger"
RetriggerLimiterBox="RetriggerLimiterBox"
StepBox="StepBox"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
VisibleInGameComponent="VisibleInGameComponent"
ResetWhenReceived="ResetWhenReceived"
Reset Audio="Reset Audio"
P_Trigger_Activate="P_Trigger_Activate"
Activate Audio="Activate Audio"
DisableWhenReceived="DisableWhenReceived"
EnableWhenReceived="EnableWhenReceived"
FortMinigameLogic="FortMinigameLogic"
ToyOptionsComponent="ToyOptionsComponent"
ChannelNumberPlane="ChannelNumberPlane"
Mesh="Mesh"
Triggered=/Script/Engine.TimelineComponent'"Triggered"'
Channel Material Instance=/Script/Engine.MaterialInstanceDynamic'"ChannelNumberPlane.BarrierTriggerX=1322.076 Y=1287.306 Z=16.499BarrierTrigger.ChannelNumberPlane Sm_TriggerReceiver_ChannelNumber"'
TriggerResetDelay=5.000000
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
StaticMeshComponentsNeedingDamageOverlay(0)="StaticMeshComponent0"
bIsInvulnerable=True
StaticGameplayTags=(GameplayTags=)
DataVersion=1
CullDistance=6766.335938
ComponentTypesWhitelistedForReplication(4)=/Script/CoreUObject.Class'"/Script/Engine.StaticMeshComponent"'
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/Script/Engine.BoxComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/Script/FortniteGame.FortPhysicsObjectComponent"'
SavedActorGuid=BB439D4C4949039B01BB50A632190465
PlaysetPackagePathName="/Game/Playsets/PID_CP_Devices_Trigger"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="BarrierTrigger"
FolderPath="Barriers"
End Actor
Begin Actor Class=/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C Name=Device_Barrier_C_1 Archetype=/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C'/CRD_VolumetricRegion/Device_Barrier.Default__Device_Barrier_C'
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VolumetricRegion/Device_Barrier.Default__Device_Barrier_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_VolumetricRegion/Device_Barrier.Default__Device_Barrier_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VolumetricRegion/Device_Barrier.Default__Device_Barrier_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Barrier Fade"
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C Name="PreviewBaseMesh" Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:PreviewBaseMesh_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="FrameVisibility" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:FrameVisibility_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="FxBarrierOverlapVolume" Archetype=/Script/Engine.BoxComponent'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:FxBarrierOverlapVolume_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SceneComponent Name="Scene" Archetype=/Script/Engine.SceneComponent'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:Scene_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="BarrierBounds1" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:BarrierBounds1_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="BarrierBounds" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:BarrierBounds_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="Barrier DeviceX=1728.000 Y=1280.000 Z=-1.000Barrier Device.BarrierBounds Sm_Barrier_Bounds"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="Barrier DeviceX=1728.000 Y=1280.000 Z=-1.000Barrier Device.BarrierBounds Sm_Barrier_BoundsEditorOnlyData"
End Object
End Object
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C Name="PreviewZone" Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:PreviewZone_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="FrameMesh" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:FrameMesh_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="TimedBarriersX=1728.000 Y=1280.000 Z=0.000TimedBarriers.FrameMesh S_EliminationVolume0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="TimedBarriersX=1728.000 Y=1280.000 Z=0.000TimedBarriers.FrameMesh S_EliminationVolume0EditorOnlyData"
End Object
End Object
End Object
Begin Object Class=/Script/Engine.SceneComponent Name="BarrierOffset" Archetype=/Script/Engine.SceneComponent'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:BarrierOffset_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:EnableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:EnabledComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=None
RelativeLocation=(X=1728.000000,Y=1280.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=90.000000,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=26009.964844
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=26009.964844
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Barrier Fade"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.300000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="Barrier_Fade_Lerp_716214E54EEE546B20F56A99CC664EB4")),TimelinePostUpdateFunc=Device_Barrier_C_1.Barrier Fade__UpdateFunc,TimelineFinishedFunc=Device_Barrier_C_1.Barrier Fade__FinishedFunc,PropertySetObject=/CRD_VolumetricRegion/Device_Barrier.Device_Barrier_C'"Device_Barrier_C_1"',DirectionPropertyName="Barrier_Fade__Direction_716214E54EEE546B20F56A99CC664EB4")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="PreviewBaseMesh"
CachedMaxDrawDistance=26009.964844
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FrameVisibility"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FxBarrierOverlapVolume"
CachedMaxDrawDistance=26009.964844
BodyInstance=(CollisionEnabled=NoCollision,MaxAngularVelocity=3599.999756)
AttachParent="Scene"
RelativeLocation=(X=0.000000,Y=0.000000,Z=192.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Scene"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="BarrierBounds1"
CachedMaxDrawDistance=26009.964844
BodyInstance=(CollisionEnabled=NoCollision,MaxAngularVelocity=3599.999756)
AttachParent="BarrierBounds"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="BarrierBounds"
Begin Object Name="Barrier DeviceX=1728.000 Y=1280.000 Z=-1.000Barrier Device.BarrierBounds Sm_Barrier_Bounds"
Begin Object Name="Barrier DeviceX=1728.000 Y=1280.000 Z=-1.000Barrier Device.BarrierBounds Sm_Barrier_BoundsEditorOnlyData"
End Object
Parent=/Script/Engine.Material'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_01.M_Barrier_BoundsTranslucent_01"'
BasePropertyOverrides=(TwoSided=True,BlendMode=BLEND_Additive,ShadingModel=MSM_Unlit,OpacityMaskClipValue=0.333300)
ReferencedTextureGuids(0)=5ABEB1784D6AC515E8876DB4218CB101
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"Barrier DeviceX=1728.000 Y=1280.000 Z=-1.000Barrier Device.BarrierBounds Sm_Barrier_BoundsEditorOnlyData"'
LightingGuid=9FE7C4BE4187A50337954BB7EB5C452B
End Object
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/HollowBarrier/Meshes/Sm_HollowBarrier.Sm_HollowBarrier"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"Barrier DeviceX=1728.000 Y=1280.000 Z=-1.000Barrier Device.BarrierBounds Sm_Barrier_Bounds"'
CachedMaxDrawDistance=26009.964844
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="BarrierOffset"
RelativeScale3D=(X=499.000000,Y=499.000000,Z=366.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PreviewZone"
CachedMaxDrawDistance=26009.964844
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FrameMesh"
Begin Object Name="TimedBarriersX=1728.000 Y=1280.000 Z=0.000TimedBarriers.FrameMesh S_EliminationVolume0"
Begin Object Name="TimedBarriersX=1728.000 Y=1280.000 Z=0.000TimedBarriers.FrameMesh S_EliminationVolume0EditorOnlyData"
End Object
Parent=/Script/Engine.Material'"/Game/Creative/Devices/DeviceZone_Base/Materials/M_CP_DeviceZone_Frame_01_Barrier.M_CP_DeviceZone_Frame_01_Barrier"'
VectorParameterValues(0)=(ParameterInfo=(Name="SizeBias"),ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"TimedBarriersX=1728.000 Y=1280.000 Z=0.000TimedBarriers.FrameMesh S_EliminationVolume0EditorOnlyData"'
LightingGuid=6D15DB8C42E3BCB185646DB13331655E
End Object
StaticMesh=/Script/Engine.StaticMesh'"/Game/Abilities/Toys/EliminationVolume/S_EliminationVolume.S_EliminationVolume"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"TimedBarriersX=1728.000 Y=1280.000 Z=0.000TimedBarriers.FrameMesh S_EliminationVolume0"'
CachedMaxDrawDistance=26009.964844
BoundsScale=1.500000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
ComponentTags(2)="MaterialChangeIgnoredByBlueprintPreviewer"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="BarrierOffset"
AttachParent="StaticMeshComponent0"
RelativeLocation=(X=0.000000,Y=0.000000,Z=-1.830000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
VisibleSceneComponents(1)=None
VisibleSceneComponents(2)=None
VisibleSceneComponents(3)="StaticMeshComponent0"
VisibleDuringPhase=NewEnumerator1
Collision Enabled Overrides=(("StaticMeshComponent0", QueryAndPhysics))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
EnabledState=(EnabledState_5_1AA41F2A4889E79F9EB31CBEA2AA0731=NewEnumerator2)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="ActivateOnPhase",PropertyData="PreGame"),(PropertyName="BaseMeshVisibleInGame",PropertyData="False"),(PropertyName="BlockWeaponsInGame",PropertyData="True"),(PropertyName="DevZoneVisibiltyIndex",PropertyData="0"),(PropertyName="EnabledDuringPhase",PropertyData="Always"),(PropertyName="EnabledIndex",PropertyData="2"),(PropertyName="Knob_VolumeShape",PropertyData="2"),(PropertyName="OverrideDisplayName"),(PropertyName="UseDeveloperMaterials",PropertyData="False"),(PropertyName="ZoneVisibiltyIndex",PropertyData="2"),(PropertyName="ZoneXScale",PropertyData="1.000000"),(PropertyName="ZoneYScale",PropertyData="1.000000"),(PropertyName="ZoneZScale",PropertyData="1.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
FrameMesh="FrameMesh"
PreviewZone="PreviewZone"
PreviewBaseMesh="PreviewBaseMesh"
BarrierBounds1="BarrierBounds1"
FrameVisibility="FrameVisibility"
Scene="Scene"
BarrierOffset="BarrierOffset"
FxBarrierOverlapVolume="FxBarrierOverlapVolume"
BarrierBounds="BarrierBounds"
DisableWhenReceived="DisableWhenReceived"
EnableWhenReceived="EnableWhenReceived"
Barrier Fade=/Script/Engine.TimelineComponent'"Barrier Fade"'
Knob_VolumeShape=NewEnumerator2
Barrier Scale=(X=499.000000,Y=499.000000,Z=366.000000)
FrameMID=/Script/Engine.MaterialInstanceDynamic'"FrameMesh.TimedBarriersX=1728.000 Y=1280.000 Z=0.000TimedBarriers.FrameMesh S_EliminationVolume0"'
Enable=(DefaultHandlerFunctions=(),Instance=(EventSubscriptions=((Object="/DevCommunitySnippets/DevCommunitySnippets.DevCommunitySnippets:PersistentLevel.BP_Creative_Button_C_13",EventDescriptor=(MemberName="OnInteractedWith",bSelfContext=True)))))
Disable=(DefaultHandlerFunctions=(),Instance=(EventSubscriptions=((Object="/DevCommunitySnippets/DevCommunitySnippets.DevCommunitySnippets:PersistentLevel.BP_Device_Timer_C_3",EventDescriptor=(MemberName="OnSuccess",bSelfContext=True)))))
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
bIsBuildingVolume=True
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
StaticMeshComponentsNeedingDamageOverlay(0)="StaticMeshComponent0"
bAlwaysExportNavRelevantComponent=False
bIsNavigationRelevant=False
StaticGameplayTags=(GameplayTags=)
DataVersion=1
CullDistance=26009.964844
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/Script/Engine.StaticMeshComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/Script/Engine.BoxComponent"'
ComponentTypesWhitelistedForReplication(7)=/Script/CoreUObject.Class'"/Script/FortniteGame.FortPhysicsObjectComponent"'
SavedActorGuid=F9699AF94BE8E1D8CF3AE3B557C8B780
PlaysetPackagePathName="/CRD_VolumetricRegion/SetupAssets/PID_CP_Device_Barrier"
RootComponent="StaticMeshComponent0"
ActorLabel="TimedBarriers"
FolderPath="Barriers"
End Actor
Begin Actor Class=/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C Name=BP_Creative_Button_C_13 Archetype=/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C'/Game/Creative/Devices/Button/BP_Creative_Button.Default__BP_Creative_Button_C'
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Button/BP_Creative_Button.Default__BP_Creative_Button_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Devices/Button/BP_Creative_Button.Default__BP_Creative_Button_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Button/BP_Creative_Button.Default__BP_Creative_Button_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Visualization Scale"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="EmissiveColorLerpTL"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="ButtonMesh" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:ButtonMesh_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="BarrierButtonX=1728.000 Y=1280.000 Z=124.000BarrierButton.ButtonMesh SM_MilitarySwitch_010"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="BarrierButtonX=1728.000 Y=1280.000 Z=124.000BarrierButton.ButtonMesh SM_MilitarySwitch_010EditorOnlyData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:RangeSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:Creative_UseRestriction_Component_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:VisibleInGameComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="PulseColorTL"
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:SphereCollision_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="ThingToMakeSureWeCanSeeTheMeshFromAllDirections" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:ThingToMakeSureWeCanSeeTheMeshFromAllDirections_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:Doorbell_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:EnableWhenReceived_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:WhenInteractedWithTrigger_GEN_VARIABLE'
End Object
Begin Object Name="StaticMeshComponent0"
RelativeLocation=(X=1728.000000,Y=1280.000000,Z=124.000000)
RelativeRotation=(Pitch=-0.000000,Yaw=-179.999985,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Visualization Scale"
TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_AA1694E245402B174255ACBBF9C50593")),TimelinePostUpdateFunc=BP_Creative_Button_C_13.Visualization Scale__UpdateFunc,TimelineFinishedFunc=BP_Creative_Button_C_13.Visualization Scale__FinishedFunc,PropertySetObject=/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C'"BP_Creative_Button_C_13"',DirectionPropertyName="Visualization_Scale__Direction_AA1694E245402B174255ACBBF9C50593")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="EmissiveColorLerpTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_A23B3812415F1ADA76DF618F45F575D5")),TimelinePostUpdateFunc=BP_Creative_Button_C_13.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=BP_Creative_Button_C_13.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C'"BP_Creative_Button_C_13"',DirectionPropertyName="EmissiveColorLerpTL__Direction_A23B3812415F1ADA76DF618F45F575D5")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="ButtonMesh"
Begin Object Name="BarrierButtonX=1728.000 Y=1280.000 Z=124.000BarrierButton.ButtonMesh SM_MilitarySwitch_010"
Begin Object Name="BarrierButtonX=1728.000 Y=1280.000 Z=124.000BarrierButton.ButtonMesh SM_MilitarySwitch_010EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"BarrierButtonX=1728.000 Y=1280.000 Z=124.000BarrierButton.ButtonMesh SM_MilitarySwitch_010EditorOnlyData"'
LightingGuid=5888F77A41BB1BCEF9243A82D0026126
End Object
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"BarrierButtonX=1728.000 Y=1280.000 Z=124.000BarrierButton.ButtonMesh SM_MilitarySwitch_010"'
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RangeSphere"
StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
MinigameLogic="FortMinigameLogic"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PulseColorTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_B55005E7464A36586F0C5599C6CB1B68")),TimelinePostUpdateFunc=BP_Creative_Button_C_13.PulseColorTL__UpdateFunc,TimelineFinishedFunc=BP_Creative_Button_C_13.PulseColorTL__FinishedFunc,PropertySetObject=/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C'"BP_Creative_Button_C_13"',DirectionPropertyName="PulseColorTL__Direction_B55005E7464A36586F0C5599C6CB1B68")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="SphereCollision"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
bAbsoluteScale=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ThingToMakeSureWeCanSeeTheMeshFromAllDirections"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Doorbell"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="bIsVisibleDuringGamesKnob",PropertyData="True"),(PropertyName="ClassIndex",PropertyData="-1"),(PropertyName="EnabledOnMinigameStart",PropertyData="True"),(PropertyName="InteractionString"),(PropertyName="InteractRadius_Knob",PropertyData="-1.000000"),(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="Knob_AffectsClass",PropertyData="1"),(PropertyName="Knob_AffectsTeam",PropertyData="1"),(PropertyName="OverrideDisplayName"),(PropertyName="TeamSetting",PropertyData="996"),(PropertyName="TimesCanTrigger",PropertyData="-1"),(PropertyName="TriggerDelay",PropertyData="0.000000"),(PropertyName="TriggerResetDelay",PropertyData="0.000000"),(PropertyName="TriggerSoundIndex",PropertyData="0")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenInteractedWithTrigger"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
ButtonMesh="ButtonMesh"
RangeSphere="RangeSphere"
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
VisibleInGameComponent="VisibleInGameComponent"
SphereCollision="SphereCollision"
ThingToMakeSureWeCanSeeTheMeshFromAllDirections="ThingToMakeSureWeCanSeeTheMeshFromAllDirections"
Doorbell="Doorbell"
FortMinigameLogic="FortMinigameLogic"
ToyOptionsComponent="ToyOptionsComponent"
DisableWhenReceived="DisableWhenReceived"
EnableWhenReceived="EnableWhenReceived"
WhenInteractedWithTrigger="WhenInteractedWithTrigger"
Visualization Scale=/Script/Engine.TimelineComponent'"Visualization Scale"'
PulseColorTL=/Script/Engine.TimelineComponent'"PulseColorTL"'
EmissiveColorLerpTL=/Script/Engine.TimelineComponent'"EmissiveColorLerpTL"'
CurrentState=NewEnumerator0
SwitchMID=/Script/Engine.MaterialInstanceDynamic'"ButtonMesh.BarrierButtonX=1728.000 Y=1280.000 Z=124.000BarrierButton.ButtonMesh SM_MilitarySwitch_010"'
StartEmissiveColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
EndEmissiveColor=(R=0.060763,G=5.000000,B=0.068006,A=1.000000)
Visualization Radius Last=0.010000
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
StaticMeshComponentsNeedingDamageOverlay(0)="StaticMeshComponent0"
StaticGameplayTags=(GameplayTags=((TagName="Building.Type.Prop")))
DataVersion=1
CullDistance=2800.000000
SavedActorGuid=A67804EA4E0B263F5B0557B92FDF45FD
PlaysetPackagePathName="/Game/Playsets/PID_CP_Devices_CreativeButton"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="BarrierButton"
FolderPath="Barriers"
End Actor
End Level
Begin Surface
End Surface
End Map
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