Time Limited Barrier Trigger
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using { /Verse.org/Simulation } using { /Fortnite.com/Devices } barrier_timer := class<concrete>(creative_device): @editable Barrier:barrier_device = barrier_device{} @editable Trigger:trigger_device = trigger_device{} @editable BarrierButton:button_device = button_device{} @editable Timer:timer_device = timer_device{} OnBegin<override>()<suspends>:void= BarrierButton.InteractedWithEvent.Subscribe(OnButtonInteractedWith) Trigger.TriggeredEvent.Subscribe(OnTriggerTriggered) Timer.SuccessEvent.Subscribe(DisableBarrier) OnButtonInteractedWith(Player:player):void= Barrier.Enable() Timer.Begin(Player) OnTriggerTriggered(Player:player):void= Timer.Begin(Player) DisableBarrier(Player:player):void= Barrier.Disable()using { /Verse.org/Simulation } using { /Fortnite.com/Devices } barrier_timer := class<concrete>(creative_device): @editable Barrier:barrier_device = barrier_device{} @editable Trigger:trigger_device = trigger_device{} @editable BarrierButton:button_device = button_device{} @editable Timer:timer_device = timer_device{} OnBegin<override>()<suspends>:void= BarrierButton.InteractedWithEvent.Subscribe(OnButtonInteractedWith) Trigger.TriggeredEvent.Subscribe(OnTriggerTriggered) Timer.SuccessEvent.Subscribe(DisableBarrier) OnButtonInteractedWith(Player:player):void= Barrier.Enable() Timer.Begin(Player) OnTriggerTriggered(Player:player):void= Timer.Begin(Player) DisableBarrier(Player:player):void= Barrier.Disable()
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