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Remote Signal Function Switcher

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  • using { /Fortnite.com/Devices }
    using { /Fortnite.com/UI }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/UI }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    
    signal_system := class(creative_device):
        @editable RemoteSignal : signal_remote_manager_device = signal_remote_manager_device{}
        SignalFunctions:[]string = array{"TestFunc1","TestFunc2"}
        var SignalFunctionIndex:int = 0
    
        TextForTestFunc1<localizes> : message = "TestFunc1"
        TextForTestFunc2<localizes> : message = "TestFunc2"
    
        OnBegin<override>()<suspends>:void=
            RemoteSignal.PrimarySignalEvent.Subscribe(Primary)
            RemoteSignal.SecondarySignalEvent.Subscribe(Secondary)
    
        Primary(Agent:agent):void=
            if (stringVal := SignalFunctions[SignalFunctionIndex]):
                case(stringVal):
                    "TestFunc1" =>
                        Print("TestFunc1")
                    "TestFunc2" =>
                        Print("TestFunc2")
                    _ =>
                        Print("Default")

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Last updated 2026-07-26T12:56:10.494399+00:00

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