using { /Fortnite.com/Characters }
using { /Fortnite.com/Playspaces }
using { /Fortnite.com/Itemization }
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Itemization }
# This is our main script. It runs when the game starts.
BuildToolGiver := class(creative_device):
# This runs once when the island starts.
OnBegin<override>()<suspends>: void =
# Get the playspace so we can find players.
Playspace := GetPlayspace()
# Wait until at least one player is present.
Players := Playspace.GetPlayers()
if (Players.Length = 0):
return
# Find the player who started the game.
Player := Players[0]
# A fort_character is needed to access inventory components.
# GetFortCharacter[] is a failable expression, so we use 'if'.
if (FortCharacter := Player.GetFortCharacter[]):
# We need to talk to the player's build hotbar.
# This gets the special "sleeve" for building tools.
Verse Library
verse
01 Device
Automatically grants building tools and materials to the player's build hotbar when the island starts.
verse-library/fort-inventory-build-hotbar-component/01-device.verse
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