Verse Library verse

01 Using Speaker In Verse

Disables and enables a patchwork speaker device after a timed delay during game start.

extracted-snippets/documentation/en-us/fortnite-creative/using-patchwork-speaker-devices-in-fortnite-creative/01-using-speaker-in-verse.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-patchwork-speaker-devices-in-fortnite-creative
# Local doc:  epic-docs/documentation/en-us/fortnite-creative/using-patchwork-speaker-devices-in-fortnite-creative.md
# Section:    Using Speaker in Verse
using { /Fortnite.com/Devices }

using { /Verse.org/Simulation }

using { /UnrealEngine.com/Temporary/Diagnostics }

# A Verse-authored creative device that can be placed in a level

speaker_example := class(creative_device):

    @editable

    Speaker:patchwork_speaker_device = patchwork_speaker_device{}

    # Runs when the device is started in a running game

    OnBegin<override>()<suspends>:void=

        

        Sleep(5.0)

        Speaker.Disable()

        Print("Device Disabled")

        Sleep(5.0)

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