Verse Library verse

06 Editing The Device Properties In Uefn

Defines the main creative device class grouping all configuration fields, references, and trigger connections.

extracted-snippets/documentation/en-us/uefn/disappearing-platform-on-touch-using-verse-in-unreal-editor-for-fortnite/06-editing-the-device-properties-in-uefn.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/disappearing-platform-on-touch-using-verse-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/uefn/disappearing-platform-on-touch-using-verse-in-unreal-editor-for-fortnite.md
# Section:    Editing the Device Properties in UEFN
# A Verse-authored creative device that can be placed in a level
disappear_on_touch_platform := class(creative_device):
# How long to wait after the player touches the platform before hiding it.
@editable
DisappearDelay:float = 1.0
# The minimum amount of time to wait before making the platform reappear.
@editable
DelayMin:float = 3.0
# The maximum amount of time to wait before making the platform reappear.
@editable
DelayMax:float = 4.0
# Reference to the platform in the level.
@editable
DisappearingPlatform:creative_prop = creative_prop{}
# The zone a player enters when landing on the platform.
@editable
PlatformTrigger:trigger_device = trigger_device{}

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