Verse Library verse

01 Snippet

Adjusts player health and shield values when custom trigger zones are activated.

extracted-snippets/community/snippets/4Ayd/fortnite-health-modifier-device-pack/01-snippet.verse

# Source URL: https://dev.epicgames.com/community/snippets/4Ayd/fortnite-health-modifier-device-pack
# Local doc:  epic-docs/community/snippets/4Ayd/fortnite-health-modifier-device-pack.md
  using { /Fortnite.com/Devices }
  using { /Verse.org/Simulation }
  using { /UnrealEngine.com/Temporary/Diagnostics }
  using { /Fortnite.com/Characters }
  using { /Verse.org/Verse }
  # Code Created by : Dragon
  # Connect with me : Youtube: https://youtube.com/@YO_ITS_DRAGON
  # UPDATED
  <# Modification help below provided by Mineblo : https://x.com/MinebleFN
  This code has been updated to include : if(CurrentPlayer := player[Agent?]):
  #>
  # A Verse-authored creative device that can be placed in a level
  Health_Modifier_PerPlayer_Device := class(creative_device):
  @editable
  IncreaseHealthTrigger : trigger_device = trigger_device{}
  @editable
  DecreaseHealthTrigger : trigger_device = trigger_device{}
  @editable
  IncreaseShieldTrigger : trigger_device = trigger_device{}
  @editable
  DecreaseShieldTrigger : trigger_device = trigger_device{}
  # Runs when the device is started in a running game
  OnBegin<override>()<suspends>:void=
  # TODO: Replace this with your code
  IncreaseHealthTrigger.Enable()
  DecreaseHealthTrigger.Enable()
  IncreaseShieldTrigger.Enable()
  DecreaseHealthTrigger.Enable()

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