# Source URL: https://dev.epicgames.com/community/snippets/4Ayd/fortnite-health-modifier-device-pack
# Local doc: epic-docs/community/snippets/4Ayd/fortnite-health-modifier-device-pack.md
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Fortnite.com/Characters }
using { /Verse.org/Verse }
# Code Created by : Dragon
# Connect with me : Youtube: https://youtube.com/@YO_ITS_DRAGON
# UPDATED
<# Modification help below provided by Mineblo : https://x.com/MinebleFN
This code has been updated to include : if(CurrentPlayer := player[Agent?]):
#>
# A Verse-authored creative device that can be placed in a level
Health_Modifier_PerPlayer_Device := class(creative_device):
@editable
IncreaseHealthTrigger : trigger_device = trigger_device{}
@editable
DecreaseHealthTrigger : trigger_device = trigger_device{}
@editable
IncreaseShieldTrigger : trigger_device = trigger_device{}
@editable
DecreaseShieldTrigger : trigger_device = trigger_device{}
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
# TODO: Replace this with your code
IncreaseHealthTrigger.Enable()
DecreaseHealthTrigger.Enable()
IncreaseShieldTrigger.Enable()
DecreaseHealthTrigger.Enable()
Verse Library
verse
01 Snippet
Adjusts player health and shield values when custom trigger zones are activated.
extracted-snippets/community/snippets/4Ayd/fortnite-health-modifier-device-pack/01-snippet.verse
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