# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/moving-objective-marker-in-verse
# Local doc: epic-docs/documentation/en-us/uefn/moving-objective-marker-in-verse.md
# Section: Objective\_coordinator\_device.verse
using { /Verse.org/Simulation }
using { /Fortnite.com/Devices }
using { /Fortnite.com/Playspaces }
using { /UnrealEngine.com/Temporary/SpatialMath }
objective_coordinator_device<public> := class<concrete>(creative_device):
var PlayerOpt<private> : ?player = false
@editable
PickupMarker<public> : objective_marker = objective_marker{}
# Where the marker will be moved to
@editable
Destination<public> : transform = transform{}
# How much time the marker should take to reach its new location
@editable
MoveTime<public> : float = 0.0
OnBegin<override>()<suspends> : void =
FindPlayer()
PickupMarker.MoveMarker(Destination, ?OverTime := MoveTime)
# if Player is not set to false, active the objective pulse for the found player
Verse Library
verse
16 Objective Coordinator Device Verse
Moves the objective marker to a destination and pulses it for the player on device start.
extracted-snippets/documentation/en-us/uefn/moving-objective-marker-in-verse/16-objective-coordinator-device-verse.verse
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