using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Simulation }
# This is our main script. It watches for button presses.
sword_camera_device := class(creative_device):
# This is a variable. It remembers the button device object.
# Think of it like a label on a box.
@editable
MyButton : button_device = button_device{}
# This is the player spawner we will use to find the player.
@editable
MySpawner : player_spawner_device = player_spawner_device{}
# OnBegin runs automatically when the game starts.
# We use it to connect the button to our function.
OnBegin<override>()<suspends> : void =
# Subscribe tells the button: "When clicked, run OnClicked."
MyButton.InteractedWithEvent.Subscribe(OnClicked)
# This runs when the button is clicked.
# Agent is the player who pressed the button.
OnClicked(Agent : agent) : void =
# Try to get the Fortnite character from the agent.
if (Player := player[Agent]):
if (FortChar := Player.GetFortCharacter[]):
# Move the camera to frame the sword prop.
Verse Library
verse
01 Device
Frames a sword prop using a cinematic sequence when a player presses a button.
verse-library/composition-techniques/01-device.verse
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