# Import the core Verse libraries
using /Fortnite.com/Devices
using /Fortnite.com/Characters
using /Fortnite.com/FortPlayerUtilities
using /UnrealEngine.com/Temporary/Diagnostics
# This is our main device. It's the "Brain" of our healing zone.
# It sits in the world and waits for players to touch it.
med_mist_device := class(creative_device):
# 'TriggerDevice' is the trigger_device placed in the world.
# Wire this up in the UEFN editor by selecting your Trigger Volume.
@editable
TriggerDevice : trigger_device = trigger_device{}
# 'Health_Per_Tick' is a CONSTANT.
# It's like setting the dial on a heater. You set it once in the editor,
# and it doesn't change during the game.
@editable
Health_Per_Tick : float = 10.0
# 'Is_Healing' is a VARIABLE (specifically a mutable boolean).
# It's like a light switch: true (on) or false (off).
# We use this to track if anyone is currently standing in the mist.
var Is_Healing : logic = false
# 'CurrentPlayer' holds a reference to whoever walked into the zone.
# option(player) means it might be empty (no one inside yet).
var CurrentPlayer : ?player = false
Verse Library
verse
01 Device
Provides continuous health regeneration to players standing inside a designated zone.
verse-library/using-healing-items-in-fortnite-creative/01-device.verse
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