Verse Library verse

05 Add Additional Time To The Timer Device But Don T

Handles expired timer events by retrieving the player character and dealing lethal damage to eliminate them.

extracted-snippets/documentation/fortnite/verse-parkour-template-in-unreal-editor-for-fortnite/05-add-additional-time-to-the-timer-device-but-don-t-.verse

# Source URL: https://dev.epicgames.com/documentation/fortnite/verse-parkour-template-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/fortnite/verse-parkour-template-in-unreal-editor-for-fortnite.md
# Section:    Add additional time to the Timer Device, but don't go over the initial starting time
# Function that is called when the timer expires
HandleTimerExpired(MaybeAgent:?agent):void=
    Logger.Print("Timer Ended")

    if (Agent := MaybeAgent?):
        Agent

        # Eliminate the player
        if: 
            FortCharacter:fort_character = Agent.GetFortCharacter[]
        then:
            FortCharacter.Damage(500.0)

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