# Import the devices we need to use
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# This is our main island script
my_island := class(creative_device):
# Wire your Water Device here in the UEFN Details panel
@editable
Pool : water_device = water_device{}
# Wire your Button Device here in the UEFN Details panel
@editable
SecretButton : button_device = button_device{}
# This variable holds the water height
# It starts at 0.0 (no water)
# 'var' means we are allowed to change it later
var WaterHeight : float = 0.0
# This function raises the water
# It takes one number as input
RaiseWater(Level : float) : void =
# We update our variable with the new level
set WaterHeight = Level
# We tell the water device to enable (show water)
# and use SetWaterBodyHeight to move the surface
# note: water_device exposes Enable/Disable and
Verse Library
verse
01 Device
Links button input to water height changes for interactive pool mechanics.
verse-library/using-water-devices-in-fortnite-creative/01-device.verse
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