# Simplified "Open When You Walk Up" Logic
TriggerDevice := class(creative_device):
DoorToOpen: creative_device # The door we want to open
OnBegin<override>()<suspends>:void=
# Listen for players entering the trigger zone
for player := range TriggerDevice.GetPlayersInTrigger():
# Tell the door to open
DoorToOpen.PlayAnimation("Open")
Verse Library
verse
02 Device
Opens a connected door automatically when players enter a designated trigger zone.
verse-library/using-residential-galleries-in-fortnite-creative/02-device.verse