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Animation Controller Device

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    using { /Verse.org/Colors }
    
    CustomCreativeAnimation<public> := module:
    
        animation_controller_device := class(creative_device):
    
            @editable
            TargetProp:creative_prop = creative_prop{}
        
            @editable
            Keyframes:[]custom_keyframe_delta = array{}
    
            @editable
            AnimationMode<public>:animation_mode = animation_mode.OneShot
    
            @editable
            IsAutoPlay<public>:logic = false
    
            @editable
            IsPrintLog:logic = false
    
            @editable
            LogPrefix:string = ""
    
            @editable
            LogColor:color = NamedColors.White
    
            StoppedEvent<private>:event() = event(){}
    
            OnBegin<override>()<suspends>:void=
                if(AnimController := TargetProp.GetAnimationController[]):
                    AnimController.KeyframeReachedEvent.Subscribe(OnKeyframeReached)
                    AnimController.MovementCompleteEvent.Subscribe(OnMovementComplete)
                    AnimController.StateChangedEvent.Subscribe(OnStateChanged)

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Epic Games documentation

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Last updated 2026-07-26T12:16:49.755501+00:00

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