# This is our main script file.
# It lives on a device in your island.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We create a new type for our Treasure Device.
# This is like a blueprint for our special chest.
treasure_hunter := class(creative_device):
# This is a trigger_device. It is like a radio button.
# When the player walks into it, this device fires its event.
# Place a trigger_device on your island and connect it here.
@editable
TriggerDevice : trigger_device = trigger_device{}
# This is our main function. It runs when the game starts.
OnBegin<override>()<suspends> : void =
# We subscribe to the trigger's activated event.
# The game calls our handler whenever a player activates the trigger.
TriggerDevice.TriggeredEvent.Subscribe(OnTriggered)
# This function runs each time the trigger fires.
# Agent is the player (or object) that activated the trigger.
OnTriggered(Agent : ?agent) : void =
# Here is the magic check!
# We try to cast Agent to a fort_character to confirm a real player triggered it.
# note: Verse does not expose a bare IsAlive(); instead we check the cast succeeds.
Verse Library
verse
01 Device
Detects when a player enters a zone and handles the interaction with type-safe casting.
verse-library/page-not-found/01-device.verse
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