using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Verse.org/Native }
using { /UnrealEngine.com/Temporary/Diagnostics }
# This is our main script class.
# It holds all our health logic.
health_manager := class(creative_device):
# This is a variable for health.
# It starts at 100.
# Think of it as a box holding the number 100.
var CurrentHealth : float = 100.0
# This is a variable for shields.
# It starts at 50.
var CurrentShield : float = 50.0
# This function updates the health bar.
# It takes the new health value as input.
UpdateHealthBar(NewHealth : float) : void =
# Check if the new health is valid.
# Health cannot be negative.
if (NewHealth < 0.0):
set CurrentHealth = 0.0
else:
set CurrentHealth = NewHealth
# Print a message to see it working.
Print("Health is now: {CurrentHealth}")
Verse Library
verse
01 Device
Manages player health and shield values, clamping negatives to zero for UI display.
verse-library/making-custom-health-and-shield-bars/01-device.verse
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