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Beat Rail Device Guide

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Colors }
    using { /Verse.org/Colors/NamedColors }
    beat_rail_device := class(creative_device):
        Colors:[]color=array{Red, Yellow, Green, Teal, Blue, BlueViolet}
        @editable
        Grind:grind_rail_device=grind_rail_device{}
        @editable
        Beat:trigger_device=trigger_device{}
        var Index:int = 0
        var Current:color = Red
        NextInt():int=
            if(Index=5): # or Colors.Length-1
                return 0
            else:
                return Index+1
        OnBegin<override>()<suspends>:void=
            Beat.TriggeredEvent.Subscribe(ChangeColor)
        ChangeColor(Agent:?agent):void=
            set Index = NextInt()
            if(set Current = Colors[Index]){}
            Grind.SetRailColor(Current)
    

    using { /Fortnite.com/Devices } using { /Verse.org/Colors } using { /Verse.org/Colors/NamedColors } beat_rail_device := class(creative_device): Colors:[]color=array{Red, Yellow, Green, Teal, Blue, BlueViolet} @editable Grind:grind_rail_device=grind_rail_device{} @editable Beat:trigger_device=trigger_device{} var Index:int = 0 var Current:color = Red NextInt():int= if(Index=5): # or Colors.Length-1 return 0 else: return Index+1 OnBegin<override>()<suspends>:void= Beat.TriggeredEvent.Subscribe(ChangeColor) ChangeColor(Agent:?agent):void= set Index = NextInt() if(set Current = Colors[Index]){} Grind.SetRailColor(Current)

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Last updated 2026-07-26T12:50:39.409820+00:00

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