# This is a simple script to help you organize your lobby.
# In Verse, devices are placed in UEFN and then referenced here.
# We bind each placed device to a variable so we can configure it.
using { /Fortnite.com/Devices }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Simulation }
# This class represents your lobby manager.
# Place each device in UEFN, then assign it in the Details panel.
lobby_manager := class(creative_device):
# Step 1: Bind the billboard device placed in your UEFN scene.
# Think of this as a whiteboard for players.
@editable
Rule_Sign : billboard_device = billboard_device{}
# Step 2: Bind a customizable light device placed in your UEFN scene.
# This helps players see the rules clearly.
@editable
Lamp_Light : customizable_light_device = customizable_light_device{}
# OnBegin runs automatically when the game starts.
OnBegin<override>()<suspends> : void =
# Step 3: Set the billboard text to be short and clear.
# Use simple words. Keep it under 10 words if possible.
Rule_Sign.SetText(StringToMessage("Hit Targets. Win Points."))
# note: billboard_device.SetText accepts a message value; StringToMessage converts a string literal.
Verse Library
verse
01 Device
Displays rules on a billboard and activates lighting when the game starts.
verse-library/designer-s-tips/01-device.verse
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