Verse Library verse

01 Fragment

Controls game start, countdown timer, and win or loss conditions for a vertical obstacle course.

verse-library/big-rig-device-design-example-in-fortnite-creative/01-fragment.verse

# 1. Define the "Game State" (Variables)
# A variable is like a scoreboard that changes.
# Here, we track if the game is running.
is_game_active := false

# 2. The Main Game Loop / Initialization
# This function runs once when the island loads.
# It's like the "Start Game" button on the battle bus.
OnStart := func() -> void:
    # Spawn the Big Rig at the start line
    # We tell the spawner device to create a "Big Rig" entity
    big_rig_spawner.Spawn()
    
    # Start the timer counting down from 60 seconds
    # This is your storm timer, but for the whole match
    timer.Start(60.0)
    
    # Update our scoreboard variable
    is_game_active = true

# 3. The Victory Condition (Event Handling)
# This code runs ONLY when the button is pressed.
# It's like an elimination notification popping up.
OnButtonPressed := func() -> void:
    if is_game_active:
        # Stop the clock!
        timer.Stop()
        
        # Calculate score based on time left
        # (Imagine this adding points to your XP bar)

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