# 1. Define the "Game State" (Variables)
# A variable is like a scoreboard that changes.
# Here, we track if the game is running.
is_game_active := false
# 2. The Main Game Loop / Initialization
# This function runs once when the island loads.
# It's like the "Start Game" button on the battle bus.
OnStart := func() -> void:
# Spawn the Big Rig at the start line
# We tell the spawner device to create a "Big Rig" entity
big_rig_spawner.Spawn()
# Start the timer counting down from 60 seconds
# This is your storm timer, but for the whole match
timer.Start(60.0)
# Update our scoreboard variable
is_game_active = true
# 3. The Victory Condition (Event Handling)
# This code runs ONLY when the button is pressed.
# It's like an elimination notification popping up.
OnButtonPressed := func() -> void:
if is_game_active:
# Stop the clock!
timer.Stop()
# Calculate score based on time left
# (Imagine this adding points to your XP bar)
Verse Library
verse
01 Fragment
Controls game start, countdown timer, and win or loss conditions for a vertical obstacle course.
verse-library/big-rig-device-design-example-in-fortnite-creative/01-fragment.verse
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