# A simpler Verse script that listens to a device
using { /Fortnite.com/Devices }
using { /Verse.org/Sim }
# We create a script that holds a reference to a device.
# The device is the 'Trigger'.
ClueTrigger = script(
# This is the device we want to control.
# We will link it in the editor.
ClueDevice: HudMessageDevice
):
# This function runs when the script starts.
OnBegin<override>()<suspends>: void =
# We wait for an event.
# Let's say a player steps on a tile.
# We will bind this event in the editor.
# For now, we just show a message.
ClueDevice.SetMessage("Find the gold!")
ClueDevice.Show()
# Wait a bit.
Wait(2.0)
# Change the message.
ClueDevice.SetMessage("Keep looking!")
Verse Library
verse
02 Fragment
Displays a sequential HUD message to players instructing them to find a hidden objective.
verse-library/hud-message-device-design-example-in-fortnite-creative/02-fragment.verse